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Fallout 3 -DR to Fallout NV-DT Conversion script

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icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

Fallout 3 -DR to Fallout NV-DT Conversion script

Post by icepyrosis » Fri Jun 07, 2013 7:30 am

I have realized a way in which we can convert fallout 3 armor mods for ttw, all we need to do is create a mod that takes the DR value of a fallout 3 armor cut it in half and set that value as the armors damage threshold instead. (values calculated from the t51-b power armor 50 DR in 3 25 DT in new Vegas) 


REVISION:




After some thought i have come up with a new conversion script that WILL UNDOUBTEDLY work better than that previous equastion (i realized how stupidly simple it was and revised it)


the equasion in question now is:


BASE DR/4 = X


Light Armor: Weight 0-15       X+(0.1 * BASE DR)


Medium Armor: Weight 16-25  X+(0.15 * BASE DR)


Heavy Armor : Weight 26-----   X+(0.25 * BASE DR)


This new equation should not only convert the old armor standard over but also assign it a armor class to the suit as well, i haven't tested out this algorithm out much but from what vanilla armors i have tested this equation works great.


sadly i have no clue how to do this. so this is a call out to all those out there who are willing to help make a very simple tool for modders  and players to use and quickly convert there favorite armor mod from fallout 3 to the Fallout New Vegas standard. 


If anyone could please give me some input on this equation or maybe even some revision, it would be appreciated. 


 


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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Possible with NVSE. I don't

Post by pintocat » Fri Jun 07, 2013 9:40 am

Possible with NVSE. I don't really play with any F3-only armors, though... and really it'd just be a heck of a lot easier to just edit the base plugins since you'll probably need to convert them to TTW, anyway.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I think if you convert it

Post by TJ » Fri Jun 07, 2013 11:04 am

I think if you convert it using the standard tool, it would be left with the DR for you to deal with (I could be wrong here, as I've not tried any FO3 armor mods), so what he's asking for is semi- valid. If you're not looking for permanent change and you have alot of armor to cover then off the top of my head add a script to the mod that does this.


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frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

tjmidnight420 wrote:

Post by frenzyslave » Fri Jun 07, 2013 11:25 am

[quote=tjmidnight420]


I think if you convert it using the standard tool, it would be left with the DR for you to deal with (I could be wrong here, as I've not tried any FO3 armor mods), so what he's asking for is semi- valid. If you're not looking for permanent change and you have alot of armor to cover then off the top of my head add a script to the mod that does this.


[/quote]


I have converted some FO3 armour mods (Neo's stuff) and after the TTW conversion you have to edit the DR to DT (as the TTW conversion script did not change it).


I was wondering around the Capital Wasteland until about 8th level wondering WHY the heck I was getting so hammered... Then I noticed the DT = 0 on the HUD, lol :D


Then I edited it to be DT instead as it should be ;)


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

i think that the conversion

Post by icepyrosis » Fri Jun 07, 2013 6:36 pm

i think that the conversion script should have this done for non vanila armors (such as the TSC Razorback Armor in tsc clothing addon, or base uniforms in MZC)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You can't rely on half being

Post by JaxFirehart » Fri Jun 07, 2013 8:45 pm

You can't rely on half being a good number. The vast majority of armors that were in both FO3 and FNV have DT values that are NOT half of the previous DR value. It's the kind of decision that requires a human touch, unfortunately, not something you can program.



Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

Also, something to note is

Post by Sandloon » Sun Jun 09, 2013 8:32 pm

Also, something to note is that DR is calculated before DT. So you have to be careful with how much DR/DT you decide to give an armor.
"If violence wasn't your last resort, you failed to resort to enough of it"

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

When converting from DR to DT

Post by JaxFirehart » Sun Jun 09, 2013 9:24 pm

When converting from DR to DT, remember that, on attacks less than 100 damage (almost all of them), A point of DT provides more protection than a point of DR. After 100, DR is more protective.



icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

ok well i primarily chose the

Post by icepyrosis » Mon Jun 17, 2013 5:55 pm

ok well i primarily chose the half dr for dt is useing the t-51b power armor and combat armor as references (FO3 T_51 DR 50, FONV t-f1b DT 25; FO3 CA DR 32, FONV CA DT 15) so admit it its not perfect but the numbers are in the ballpark and ready to play, this will simply get the armors in line with the rest of the armors in the game. and as for your comment JaxFirehart the only two things in FONV that give dr are med-x and the rebreather, both of which for good reason and i think that keeping the dr limit low will help keep the game balanced and fun for players that are using there favorite FO3 armors like i am.


and as a side note for the armor class (light, medium, heavy) i think there should be a script for that based on the armors weight (i know that is a very vague value to use but i can only do so much) Finally if anybody has an idea for a replacement value exchange system to convert DR to DT please don't hesitate to come forth. i believe that this addon will help immensely for players who love there FO3 armors


 



icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

ive thought about this and

Post by icepyrosis » Wed Jul 03, 2013 2:25 am

ive thought about this and came up with a new conversion equation read the description for details.


 



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