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A few quick points

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Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

A few quick points

Post by Table Man » Sat Jun 08, 2013 6:30 pm



  •  Add FO3 factions such as the Enclave, BoS, and raider to the Fight the Power! and Sneering Imperialist perk.


  • There is WAY too much garbage (empty bottles, tin cans, etc.) in the Metro stations between DC and NV. It's one thing to give an area a destroyed look and have garbage around, but these places look like they collided with a recycling factory. It's excessive.


  • ^Having said that, the little living spaces you've added to the Metro in NV are really cool. Have you considered adding NPCs to them?


  • Small request: Can you make the little mini protectron toys an actual object that can be picked up? I like those things.


  • I brought this up before, but have you guys considered integrating T51b troops into the DC brotherhood like their Nevada counterparts? Since the T51b is no longer the "end game" armor in DC it would make sense. This may involve creating an outcast version for them too.


  • Have you guys considered rebalancing the weapons vendors offer in the CW? I understand that NV is "better armed" and has more distinctly "wetern" weapons, but I still think some of the heavier hitters should still be in FO3 since enemies have been rebalanced with DT and to bring them on par with NV.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Didn't you mention these

Post by plumjuice » Sat Jun 08, 2013 10:33 pm

Didn't you mention these exact points in your other thread?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

Most of them, yes. Then I

Post by Table Man » Sat Jun 08, 2013 10:53 pm

Most of them, yes. Then I realized there was a specific forum for it.


Apologies for any inconvenience.



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Might happen, you have to

Post by chucksteel » Sat Jun 08, 2013 11:21 pm



  1. Might happen, you have to remember we are still in Alpha and, have a lot of work to do.


  2. I fully disagree and, being the one who designed the cell I'm not going to change it. I had a vision of the station being used as a shelter after the bombs fell. People could have bin living there for years before dying off or wandering back out into the radiation.


  3. Again, Still only in Alpha, I fully intend on having NPC's living in those areas. They wouldn't look like living areas if there weren't eventually going to be NPC in them.


  4. I could but, no. I may do an update tied in with TTWInteriors at some point which does have collectable protectron toys but, this will not happen in the main TTW files.


  5. Out side of the scope of TTW, We are keeping the east coast and west coast BoS looking respectively different.



Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

^^ Thanks for the response.

Post by Table Man » Sun Jun 09, 2013 4:09 pm

^^ Thanks for the response.


In terms of point #2. I can see why you would add the garbage if that was your goal (and I guess that makes sense in terms of the NV station), but the CW station has nothing to suggest that people lived there aside from the garbage itself and a few barrel fires. What about adding some dilapidated furniture/items to show it off as at least a temporary residence.


I don't mean to sound nitpicky, just wanted to point it out. I'm totally in love with TTW.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Table Man wrote:

Post by TJ » Sun Jun 09, 2013 4:12 pm

[quote=Table Man]


^^ Thanks for the response.


In terms of point #2. I can see why you would add the garbage if that was your goal (and I guess that makes sense in terms of the NV station), but the CW station has nothing to suggest that people lived there aside from the garbage itself and a few barrel fires. What about adding some dilapidated furniture/items to show it off as at least a temporary residence.


I don't mean to sound nitpicky, just wanted to point it out. 


[/quote]


Again, alpha. The CW station is in the process of being replaced entirely so why would Chuck work towards the goal of finishing this version?


My project Dash is on Kickstarter!



Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

I'm aware it's in Alpha, but

Post by Table Man » Sun Jun 09, 2013 4:50 pm

I'm aware it's in Alpha, but if I had known that the CW station is being replaced I obviously wouldn't have made the point.


Most of the points are just small things I've noticed in the game that I figured might be easy to address if the Admins chose to do so (with the exception of the BoS t-51b integration, that was just an idea I had for down the road). Frankly, I'm surprised that an admin even bothered responding to the points.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Chuck and I literally read

Post by JaxFirehart » Sun Jun 09, 2013 4:55 pm

Chuck and I literally read every post on the forum.



Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

Well shit.

Post by Table Man » Sun Jun 09, 2013 4:57 pm

Well shit.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Table Man wrote:

Post by TJ » Sun Jun 09, 2013 4:59 pm

[quote=Table Man]


 Frankly, I'm surprised that an admin even bothered responding to the points.


[/quote]


The Admin in question is the man responsible for the transit method as a whole. Before him we had a sewer. Also, it's to note that I find the idea that the team is inaccessible quite alien, so frankly I'm surprised you felt the need to make such a dick statement.


My project Dash is on Kickstarter!



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