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Converting Statics To Misc Items From TTWInteriors_Core

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FiftyTifty
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Converting Statics To Misc Items From TTWInteriors_Core

Post by FiftyTifty » Wed Jul 17, 2013 11:54 pm

One of the major things that annoyed me immensely in Fallout 3 and NV, is that most of the objects that you'd think would be things you could actually pick up (Like hammers), were just static objects, such as the TVSetDirty static.


The TTWInteriors mod adds, for example, TVSetDirty objects as misc items, so that you can actually interact with them. That is fantastic; more interaction with your environment is always good.


I tried doing this in FNVEdit, but I can't successfully replace the placed statics with the misc items from the TTWInteriors mod.


So! Would it be at all possible to add a patch for TTW that makes the offending statics into the misc items in TTWInt? The best way to go about this would be, for example, to change all the placed static TVs into the misc item TVs, rather than overriding the base record; unless existing save-game compatibility is un-needed, in which case over-riding the base record allows for the patch to not require changes for other mods using the static.


Just a thought.



JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

Not a mesh guy, but I know

Post by JaxFirehart » Thu Jul 18, 2013 2:16 am

Not a mesh guy, but I know that the mesh itself needs to be changed to allow havok and physics among other things.


I would love the hell out of a mod that converts every static to a misc, but that would GREATLY increase system requirements and may even cause Fallout to crash because it wasn't meant to handle that much information. Who knows. Would be awesome.



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chucksteel
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I've looked at doing it

Post by chucksteel » Thu Jul 18, 2013 2:21 am

I've looked at doing it myself and may when or if I get board but, it would be a lot of work going through every cell looking at every model because some of them shouldn't be havok friendly. Some are stuck in the dirt some are in places where you shouldn't be able to collect them.


Edit: if someone else wanted to got through the effort of going through every cell and doing a find replace on every movable static I've converted I would give permissions and give my endearment to such a mod. I just don't know I want to do it myself.


 



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chucksteel
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Ok you Majincry officially

Post by chucksteel » Thu Jul 18, 2013 9:08 am

Ok you Majincry officially suck! angry


I'm starting a mod to do just what you want! it will however take time! A long time and I will only be working on it when I only want mindless things to mod.


just so you know I hate you! laugh



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FiftyTifty
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*Blushes* You...You really

Post by FiftyTifty » Thu Jul 18, 2013 9:34 am

*Blushes* You...You really mean that? That's the nicest thing anyone has said to me.


You're going through with this? Yeeesh. If it's any help, I'm currently learning how to use FNVEdit to do multiple changes at once; replacing a number of placed objects of one type with another would be an example.


Currently hit some snags, but if I get the hang of it, mayhaps I could offer assistance?



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chucksteel
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Gerrr! I really hate you!!!!!

Post by chucksteel » Thu Jul 18, 2013 9:57 am

Gerrr! I really hate you!!!!!


I just finished doing a find replace on all fire extinguisher in both games for TTW and now I'm starting on updating the telephones.


Really I had thought about doing this in the past but I didn't think anyone really cared. Again I hate you for letting me know I was not the only person that had issues with this.


Edit: I think I'm going to have to just ban you so I don't get you putting more work in my head! cheeky



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FiftyTifty
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Sounds like a pain in ze ol'

Post by FiftyTifty » Thu Jul 18, 2013 10:05 am

Sounds like a pain in ze ol' bahooey. I commend you on your valiant efforts in the realm of reference replacery.


I do believe that most people are annoyed by the many objects that SHOULD be interactive but aren't, it's just that they're not as annoyed as they are by the lack of skimpy clothing in their game.


Another up-side, should your efforts prove fruitful (WHICH. THEY. WILL.), this would allow for many more recipes to be thought up, and possibly challenges as well.



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Risewild
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chucksteel wrote:

Post by Risewild » Wed Jul 24, 2013 8:59 am

[quote=chucksteel]


Gerrr! I really hate you!!!!!


I just finished doing a find replace on all fire extinguisher in both games for TTW and now I'm starting on updating the telephones.


Really I had thought about doing this in the past but I didn't think anyone really cared. Again I hate you for letting me know I was not the only person that had issues with this.


Edit: I think I'm going to have to just ban you so I don't get you putting more work in my head!


[/quote]


I always wanted pick-able/interact-able everything too laugh it was one of the many things I love about your Interiors project laugh (for example I always used a mod that makes Mothership Zeta alien items pick-able since I ever found it ages ago cheeky ).


I will love to see this done one day yes thanks for your work Chuck heart.


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paragonskeep
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The sad part. There was a mod

Post by paragonskeep » Thu Jul 25, 2013 8:59 pm

The sad part. There was a mod that did just what you're looking at doing, but unfortunately I can no longer find it. It was called "Take everything" and allowed you to pickup; tires, cones, tricycles, barrels, boards, lamps, etc


IF I find anything on this I will post the links. I used to use it alot so I'll see if by chance I still have the esp.


Regardless, thank you Chuck I too love the idea of picking up what I want, (i used the tires mainly) following and looking forward to the progress.


If life is but a test, where's the damn answer key?!?!?

Cadillac
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Joined: Wed May 08, 2013 12:11 pm

Well being able to pick up

Post by Cadillac » Fri Aug 09, 2013 6:33 pm

Well being able to pick up more stuff would be awesome! I was thinking one day about making a mod that allows breaking down things like tvs, radios, tricycles etc for scrap metal, electronics and so on. Wouldn't that improve the scavenging experience!
a.k.a altairmw on Nexus

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