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A (Possibly) Better Way To Implement TTW

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KL3IN3R
Posts: 8
Joined: Sun Jun 30, 2013 2:11 am

A (Possibly) Better Way To Implement TTW

Post by KL3IN3R » Sun Jun 30, 2013 10:01 pm

I think it would be a good idea to require the player to beat the main story mission for Point Lookout because it would give a reason as to why the courier survived the gunshot to the head. I'm not going to explain why, but I assume that anybody who beat it would know what I'm getting at.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

That's actually an

Post by TJ » Sun Jun 30, 2013 10:04 pm

That's actually an interesting take on that. Would make a cool mod, but I'm not sure about being required for TTW though.


My project Dash is on Kickstarter!



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Good Idea for a mod but, it

Post by chucksteel » Sun Jun 30, 2013 10:28 pm

Good Idea for a mod but, it is an idea that would go against the intent of TTW. Our only goal is to combine the two games and make FO3 as integrated into FNV as we possibly can.



KL3IN3R
Posts: 8
Joined: Sun Jun 30, 2013 2:11 am

I completely understand and I

Post by KL3IN3R » Mon Jul 01, 2013 12:20 am

I completely understand and I'm okay with that. Maybe, somebody who actually knows a thing or two about script modding can try their hand at this?


 


Or, if someone can point me in the direction of a good tutorial...



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

In its most basic and hack

Post by plumjuice » Mon Jul 01, 2013 6:36 am

In its most basic and hack-job form: you just make the activator in train not appear till the main FO3 quest is beaten. I couldn't imagine it taking more than an hour to implement and bug test. Probably far less if you actually knew what you were doing.


I'm sure it wont be part of TTW proper, as it goes against the mod's vision. That said, I would definitely play a mod that made it somewhat more immersive, or at least connected in some way to at least one of the main quest lines.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



xargonoth
Posts: 6
Joined: Sat Aug 10, 2013 3:33 am

I added a suggestion for a

Post by xargonoth » Sat Aug 10, 2013 4:30 am

I added a suggestion for a quest to torn the lone wanderer into the courier, Check it out.



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