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Game is really stable

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gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

Game is really stable

Post by gamefever » Wed Mar 06, 2013 12:40 am

I'm just in awe that I can play Fallout 3 with mods and have a stable experience.


By installing TTW a whole lot of my F03 load order just disappeared in one go.  Honestly I had FWE, MMM, Ironsights, and on and on a list of mods the length of my arm for immersion.


But now, I just have Project Navada, 2 standalone esp's by MMM, a house modby Gary...Wish I could get more of his stuff working but his Megaton House works fine.  All of my leveled lists compiled into 1 esp, I'm starting to take a look at adding some companions...


For the entire playthough thus far I've enjoyed the experience since I removed MMM and went with his stand alone increased spawns and zones respawn.  Plenty of stuff to shoot at and plenty of things I just avoid.


DT really throws you a curve ball for how to play, it really changes F03 up  a lot.  Guys in power armor are really tough, well anything with a high DT is tough in the game!


My only complaint is for some reason the old .32 pistol keeps showing up...But I don't let an unarmed Raider bother me I just fill him full of lead before he can loot his buddies corpse.


Other than that I wish Gary66 had put a bobble head stand in his house along with an Ice Cold Nuka Cola Fridge man I love cola.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

gamefever wrote:

Post by TJ » Wed Mar 06, 2013 1:17 am

[quote=gamefever]


My only complaint is for some reason the old .32 pistol keeps showing up...But I don't let an unarmed Raider bother me I just fill him full of lead before he can loot his buddies corpse.


[/quote]


xEdit your mods. .32 is still showing up because one of your converted FO3 mods references the weapon record.


My project Dash is on Kickstarter!



gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

Thank you, yes you were right

Post by gamefever » Fri Mar 08, 2013 4:51 pm

Thank you, yes you were right on, Megaton Return had a .32 reference that I removed.  Now I'm on the lookout for ref's that are not necessary in the esp's when I open FnvEdit.



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