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Point Lookout and other general comments and such

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Deadie
Posts: 2
Joined: Fri Feb 15, 2013 9:06 am

Point Lookout and other general comments and such

Post by Deadie » Fri Feb 15, 2013 10:36 am

Been a bit since since I've bungled around with NV, was playing rfcw, mostly in vain with its various instabilities.  But now I've found ttw here and I have to say I'm quite impressed.  I've got about 30 hours into ttw right now and the mod seems super stable as far as I can tell.  I'm loving it, keep up the good work.


 


A few things though:


1.  Point Lookout.  Hoo-boy...  Couple of things here.  For starters I'm going to say that I would rather square off against a legendary deathclaw in a small room than go through and do the initial calvert mansion quest again.  I don't know what the dt or health values of the tribals are supposed to be, but I do know that they are not enclave soldiers, or deathclaws for that matter.  Their health seems high, not excessive but is probably a dt issue.  But their dt ought to be rather low since they are unarmored after all.  I found myself having to rely on the alien blaster because nothing else seemed to work, not even lincolns repeater.  Now I know NV/FO3 are famed for bullet sponge enemies in general, but that's a problem I've only really seen at high levels or at least in OWB/lonesome road dlcs in particular lol.


In truth however, that is a minor issue, if it even is one. 


The tribals and even some of the rednecks use regular hunting rifles and they can seemingly pop off much faster than they should, almost semi auto it seems.  Coupled with their impeccable aiming skills AND the fact that 1 shot from them does 100+ damage... Well, I don't think I've died in one place more often in this game except maybe in lonesome road in vanilla.  For the record, I'm level 15, I've got just under 300ish health.  But I also have 20ish dt.  6 from toughness perks and the rest from zeta samuri armor/helm, which is 95% repaired.  Something ain't right here because point lookout is not a difficult dlc, possibly a scaling issue or even the samuri armor not actually providing dt despite saying it does?  I don't have ready access to another high value dt armor right now to check either.


 


2.  Lincolns repeater.  Related to above?  I'm going to have to check in fo3 to make sure, but again, maybe it's me but this thing seems to have a fire rate almost twice what it should.  That or I'm honestly going crazy...


 


3.  DC super mutants.  What's up with their voices?  I can't remember offhand what vegas supers (not nightkin) sound like, but I'm assuming the DC ones have been given their voices somehow.  They only vocalize sudued one-liners like "die".  In any event they are not using the sounds they ought to be.  I have not yet played into the FO3 main quest far enough to find Fawkes because he uses the same sound set, so I'll have to check that out as well.  No other creature I've come across appears to have this problem so I don't know if it's me and maybe an installation error of some kind or a deliberate choice or what.



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