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Are my reload animation fixes going to be incorporated?

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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

Are my reload animation fixes going to be incorporated?

Post by CraigTBoone » Wed Dec 03, 2014 2:23 am

I was told many times that my animation fixes (if I got them to work) would be incorporated in to the main version of TTW.


I spent a lot of time reverse engineering Fallout: New Vegas, mostly for my trainer. But I was told by Jax that if I found a proper solution to the reload sound issue for FO3's weapons in New Vegas, that he would incorporate it in to the mod. This was around 2.1 times. So, around 2.2ish, I found out the problem and posted this: 


https://taleoftwowastelands.com/node/1764


However, it was incomplete at the time, and lacked a third person fix. So around 2.4, I found a proper solution and showed it to Jax. He said he was impressed with it, and that he would incorporate it in to the next build. 2.41 comes around, and I ask him why it's still not incorporated, and he said he forgot, and that he would make note of it to include it in the next revision. 2.6 comes around and it's still not there, I asked him about it, he says he forgot (again?) and that he would include it in the next revision and that he put it in the SVN so that he wouldn't forget. Well, 2.7.3a still doesn't have it, and I think he's just ignoring my messages now... I'd like to know if my 4+ hours of reverse engineering the audio engine to figure out how the game did the reload sounds were in vein or not...


The files are as follows:


https://taleoftwowastelands.com/node/2226

https://taleoftwowastelands.com/node/2227

https://taleoftwowastelands.com/node/2228

https://taleoftwowastelands.com/node/2230

https://taleoftwowastelands.com/node/1764


This is seeming less and less like a patch solution and more like a warez distro fix.

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RoyBatty
Gary
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Location: Vault 108

If they work they should be

Post by RoyBatty » Wed Dec 03, 2014 2:48 am

If they work they should be included imo. Not sure what's up with that, probably because Jax isn't handling the updates anymore but TJ is.


 


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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

RoyBatty wrote:If they work

Post by CraigTBoone » Wed Dec 03, 2014 2:56 am

[quote=RoyBatty]If they work they should be included imo. Not sure what's up with that, probably because Jax isn't handling the updates anymore but TJ is.[/quote]

The ESPs were generated on the 2.3 internal that I was given to me by Jax through his GDrive. I don't know if they still work or not, but the KIF format is the same for all Fallout revisions. The BSAs just have the audio name -> audio file on disk.


If need be, I can regenerate it for 2.7.3a.


This is seeming less and less like a patch solution and more like a warez distro fix.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I suggest to generate them

Post by RoyBatty » Wed Dec 03, 2014 3:00 am

I suggest to generate them and post them up on the bug tracker with the issue, or make a new one if it's not posted. TJ checks that and integrates the fixes regularly from there.


I'm sure Rise can test them in short order.


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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

RoyBatty wrote:I suggest to

Post by CraigTBoone » Wed Dec 03, 2014 3:48 am

[quote=RoyBatty]I suggest to generate them and post them up on the bug tracker with the issue, or make a new one if it's not posted. TJ checks that and integrates the fixes regularly from there.


I'm sure Rise can test them in short order.[/quote]

I just tested them real quick on 2.7.2 and it seems to still work. So the ESPs are still fine.


This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

2.4 was rushed as hell and a

Post by JaxFirehart » Wed Dec 03, 2014 6:34 am

2.4 was rushed as hell and a lot of stuff slipped through the cracks. 2.6 I forgot, plain and simple. By 2.7 I was no longer handling the updates, instead TJ was, and he didn't know about this. I shot you a chat a week or so back saying something along these lines, but I guess you didn't get it. Not ignoring you, just not around as much.


Thanks for these, hopefully with them being here it'll ACUTALLY get in.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Yeah as stated above this is

Post by TJ » Wed Dec 03, 2014 2:14 pm

Yeah as stated above this is all news to me, but we've got an update coming up and I'll make sure these are in it.


Thanks.


EDIT: Merged in r270.


My project Dash is on Kickstarter!



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

TJ wrote:Yeah as stated above

Post by CraigTBoone » Fri Dec 05, 2014 9:37 pm

[quote=TJ]Yeah as stated above this is all news to me, but we've got an update coming up and I'll make sure these are in it.


Thanks.


EDIT: Merged in r270.[/quote]

Thanks mate.


This is seeming less and less like a patch solution and more like a warez distro fix.

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