I was told many times that my animation fixes (if I got them to work) would be incorporated in to the main version of TTW.
I spent a lot of time reverse engineering Fallout: New Vegas, mostly for my trainer. But I was told by Jax that if I found a proper solution to the reload sound issue for FO3's weapons in New Vegas, that he would incorporate it in to the mod. This was around 2.1 times. So, around 2.2ish, I found out the problem and posted this:
https://taleoftwowastelands.com/node/1764
However, it was incomplete at the time, and lacked a third person fix. So around 2.4, I found a proper solution and showed it to Jax. He said he was impressed with it, and that he would incorporate it in to the next build. 2.41 comes around, and I ask him why it's still not incorporated, and he said he forgot, and that he would make note of it to include it in the next revision. 2.6 comes around and it's still not there, I asked him about it, he says he forgot (again?) and that he would include it in the next revision and that he put it in the SVN so that he wouldn't forget. Well, 2.7.3a still doesn't have it, and I think he's just ignoring my messages now... I'd like to know if my 4+ hours of reverse engineering the audio engine to figure out how the game did the reload sounds were in vein or not...
The files are as follows:
https://taleoftwowastelands.com/node/2226
https://taleoftwowastelands.com/node/2227
https://taleoftwowastelands.com/node/2228
https://taleoftwowastelands.com/node/2230
https://taleoftwowastelands.com/node/1764
