ON TOPIC: Love the sushi recipes! As a big real-life sushi fan anyway, and a big fan of Fallout's "virutal cooking" (50% of my personal-made mods are food mods!), it's a great addition. Especially since Mirelurks are really the only Fallout "seafood" source, too! :(
OFF-TOPIC: Thanks for the insight, Jax. I agree it's a hard line to walk.
Please don't think I in any way am trying to tell you what you should or shouldn't do with your own mod. TTW is the most amazing and epic undertaking I've ever seen, as as I said elsewhere a mod I've dreamed of since FNV was released. I am just giving my thoughts and feedback here; that's why I asked if others felt the same, as one random voice is certainly not worth making changes for! :)
Besides, I'm torn myself (perhaps why I still want all the TTW changes, but more "optional"... though I appreciate that's asking for a lot).
On the one hand, I love the idea of playing "pure" FO3 but in FNV's engine. No FNV weapons or gear or enemies or anything else like that, but all the advantages of the FNV engine; weapon modding, hardcore, campfire cooking, companion wheels, etc. As I said elsewhere, I came into TTW actually expecting this approach - my own fault for not learning the true purpose behind this amazing mod - so I'm coming at this from a "wait, X wasn't in FO3" angle rather than "ooh, they changed Y" because of my own misconception, which I know isn't fair.
Besides, on the other hand, I really love the idea of playing a combined game where I can carry my character over into the Mojave. I love the idea of having all the weapons and gear available across both wastelands (9mm Pistols in DC, Chinese Assault Rifles in the Mojave, Giant Rats in the DC subways, etc). I love the idea of all the great new stuff of FNV being combined with FO3. When I started playing FO3 again waiting to be able to play TTW, I HATED the lack of Scrap Electronics, for example, and the ridiculously sightless and joke-chambered Hunting Rifle; half the time I was loving playing again, the other half I was stopping to think: "wait, wasn't... oh yeah, that's only in New Vegas!" :)
If I were making this mod myself, I don't know which way I'd personally be tempted to lean towards. I can totally understand the temptation to "fix" things in FO3, and to combine content as one big playthrough. I guess what I was wondering was "where do you draw the line?". As I mentioned in another thread, replacing the 10mm Pistols with 9mm Pistols in Vault 101 makes total sense balance-wise... but it changes a rather memorable part of the original game's lore. Likewise adding crafting and recipes from FNV to FO3 is very welcome... but adding new non-Bethesda recipes to the base TTW experience reminds me I'm playing a mod and not FO3/FNV combined.
But it IS a difficult choice, I think: for example, do you add new fan-made weapon mods to weapons that don't have them (example: Chinese Assault Rifle)? If Bethesda DID make a combined game, they wouldn't make some guns totally unmoddable, right? But what about my new food items I've made? The game lacks for Salt or the ability to bake bread at the very least! And what about the ability to milk Brahmin? Not being able to seems pretty illogical!
Also, I've always lamented that both games were missing Floaters and Pigrats as enemies, staples of classic Fallout/Fallout 2. There are fan-made models of both that I would love to see appear in TTW... but of course, I'm just one person, and if I want just those two, what of the folks who want neither, or those that would then say "and Wannamingos too!" Everyone's going to have a different idea of where that shaky line is drawn, and you can't go trying to please everyone, I totally understand. This isn't me pushing for one way or the other, just musing on both possible paths.
Still, I own FO3 and FNV on console and PC, but I rarely play without mods, especially personal ones I've made to suit my own tastes. But, see, I always know I can turn them off, even though I probably never would (play FO3 and NOT be able to bed Bittercup and recruit her as a companion? Never!). :)
Sorry for the long post; again, I'm genuinely interested in the approach to TTW, others' thoughts, and all the wonderful possibilities. And the most wonderful thing about Bethesda's Fallout games that I will always be grateful to them for: "Don't like something in the game or a mod? Change it with a mod yourself!"
PS: To your final paragraph: are you saying that there's a way to run FO3 in FNV without the TTW changes? That would definitely end ANY fears I had about changes made through TTW to FO3. If not... I would be more than happy to work on a mod for TTW that restored more of a FO3 "vanilla" experience - loot tables, weapons, etc. - for those who wanted it (especially those who didn't intend on carrying over to the Mojave and just wanted to play FO3 in FNV's engine to the end).