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Recipes

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pintocat
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Joined: Sun Apr 07, 2013 12:50 am

Recipes

Post by pintocat » Sun May 05, 2013 6:27 am

I see some additional food items in TTW, including "Nukalurk Sushi", "Spicy Dressing", and "Spicy Nukalurk Roll". The thing is, I'm not sure how to make them. There's a recipe to combine Sushi and Dressing into Roll. But I don't see anywhere that Sushi is created, or dropped. And is it actually supposed to be Nukalurk meat that makes the base sushi, or just Mirelurk?


I do like the food item names, pretty creative


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

That entire set of recipes is

Post by JaxFirehart » Sun May 05, 2013 7:14 am

That entire set of recipes is thanks to steviestevens.


Yes, Nukalurk is the intended meat. That whole set is a chain of things to get some pretty nice ingestibles, but the quantity is limited.


Just realized I never put in a recipe for actually MAKING Nukalurk Sushi... all it requires is Nukalurk Meat and a high survival, will be in the next version.



Banjo
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Joined: Fri Apr 19, 2013 7:05 am

As a huge fan of Hardcore and

Post by Banjo » Sun May 05, 2013 8:16 am

As a huge fan of Hardcore and cooking, I'm thrilled to see new recipes... I've modded many new ones myself, too (currently working on new world objects for them... I hate meshing!!! :( ).


That said, IMO new recipes should be added via a mod, not added to "vanilla" TTW. Then again, I'm of the view that TTW should be as close to a vanilla combo of FO3 and FNV (no new weapons except what was in both games and the DLC, for example). I'm curious if I'm the only one that feels like that, though?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You are not alone. We are

Post by JaxFirehart » Sun May 05, 2013 9:00 am

You are not alone. We are taking the tact of: If Bethesda had access to these assets, would they have used them in FO3?


It's a hard line to walk, but the goal is to make the two games feel like they were meant to be played together. So the player should never ask: Why can't I find any scrap electronics in the Capital Wasteland? Or, why aren't there any 9mm Pistols in DC?


Also, if you want a truly vanilla experience, run the TTW installer, load all of the FO3 files, but DON'T load TTW.esm. There will be no way to get to FO3 and I can't guarantee the state of much of anything, but it will be truly vanilla. Feel free to make your own fork from those files.



Banjo
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Joined: Fri Apr 19, 2013 7:05 am

Thanks for the insight, Jax.

Post by Banjo » Sun May 05, 2013 12:59 pm

ON TOPIC: Love the sushi recipes! As a big real-life sushi fan anyway, and a big fan of Fallout's "virutal cooking" (50% of my personal-made mods are food mods!), it's a great addition. Especially since Mirelurks are really the only Fallout "seafood" source, too! :(


OFF-TOPIC: Thanks for the insight, Jax. I agree it's a hard line to walk.


Please don't think I in any way am trying to tell you what you should or shouldn't do with your own mod. TTW is the most amazing and epic undertaking I've ever seen, as as I said elsewhere a mod I've dreamed of since FNV was released. I am just giving my thoughts and feedback here; that's why I asked if others felt the same, as one random voice is certainly not worth making changes for! :)


Besides, I'm torn myself (perhaps why I still want all the TTW changes, but more "optional"... though I appreciate that's asking for a lot).


On the one hand, I love the idea of playing "pure" FO3 but in FNV's engine. No FNV weapons or gear or enemies or anything else like that, but all the advantages of the FNV engine; weapon modding, hardcore, campfire cooking, companion wheels, etc. As I said elsewhere, I came into TTW actually expecting this approach - my own fault for not learning the true purpose behind this amazing mod - so I'm coming at this from a "wait, X wasn't in FO3" angle rather than "ooh, they changed Y" because of my own misconception, which I know isn't fair.


Besides, on the other hand, I really love the idea of playing a combined game where I can carry my character over into the Mojave. I love the idea of having all the weapons and gear available across both wastelands (9mm Pistols in DC, Chinese Assault Rifles in the Mojave, Giant Rats in the DC subways, etc). I love the idea of all the great new stuff of FNV being combined with FO3. When I started playing FO3 again waiting to be able to play TTW, I HATED the lack of Scrap Electronics, for example, and the ridiculously sightless and joke-chambered Hunting Rifle; half the time I was loving playing again, the other half I was stopping to think: "wait,  wasn't... oh yeah, that's only in New Vegas!" :)


If I were making this mod myself, I don't know which way I'd personally be tempted to lean towards. I can totally understand the temptation to "fix" things in FO3, and to combine content as one big playthrough. I guess what I was wondering was "where do you draw the line?". As I mentioned in another thread, replacing the 10mm Pistols with 9mm Pistols in Vault 101 makes total sense balance-wise... but it changes a rather memorable part of the original game's lore. Likewise adding crafting and recipes from FNV to FO3 is very welcome... but adding new non-Bethesda recipes to the base TTW experience reminds me I'm playing a mod and not FO3/FNV combined.


But it IS a difficult choice, I think: for example, do you add new fan-made weapon mods to weapons that don't have them (example: Chinese Assault Rifle)? If Bethesda DID make a combined game, they wouldn't make some guns totally unmoddable, right? But what about my new food items I've made? The game lacks for Salt or the ability to bake bread at the very least! And what about the ability to milk Brahmin? Not being able to seems pretty illogical!


Also, I've always lamented that both games were missing Floaters and Pigrats as enemies, staples of classic Fallout/Fallout 2. There are fan-made models of both that I would love to see appear in TTW... but of course, I'm just one person, and if I want just those two, what of the folks who want neither, or those that would then say "and Wannamingos too!" Everyone's going to have a different idea of where that shaky line is drawn, and you can't go trying to please everyone, I totally understand. This isn't me pushing for one way or the other, just musing on both possible paths.


Still, I own FO3 and FNV on console and PC, but I rarely play without mods, especially personal ones I've made to suit my own tastes. But, see, I always know I can turn them off, even though I probably never would (play FO3 and NOT be able to bed Bittercup and recruit her as a companion? Never!). :)


Sorry for the long post; again, I'm genuinely interested in the approach to TTW, others' thoughts, and all the wonderful possibilities. And the most wonderful thing about Bethesda's Fallout games that I will always be grateful to them for: "Don't like something in the game or a mod? Change it with a mod yourself!"


PS: To your final paragraph: are you saying that there's a way to run FO3 in FNV without the TTW changes? That would definitely end ANY fears I had about changes made through TTW to FO3. If not... I would be more than happy to work on a mod for TTW that restored more of a FO3 "vanilla" experience - loot tables, weapons, etc. - for those who wanted it (especially those who didn't intend on carrying over to the Mojave and just wanted to play FO3 in FNV's engine to the end).



JaxFirehart
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Your sentiments are basically

Post by JaxFirehart » Sun May 05, 2013 3:27 pm

Your sentiments are basically the same as the ideas we threw around. Basically we don't add NEW stuff unless the lack is glaring, like the weapon mods. We lack a modeler to create the weapon mod models, but we do intend to implement them, because it's strange that a weapon like the CAR, or AR would have no mods.


As for FO3 without the TTW changes, yes that SHOULD be possible. Once you run the installer, it MODIFIES your base FO3 files as well as CREATING TaleOfTwoWastelands.esm. If you load up your game with all the modified FO3 files, but NOT the TTW.esm, then it will remove ALL of TTWs changes. Including some things that may be necessary. But they will boot and should work for the most part.


Some things that would be unchanged without TTW.esm are some armors will still use DR, weapons will be weak and cheap compared to similar NV weapons. We kept all of TTWs changes confined to TTW.esm, so without TTW.esm loaded, FO3 is completely vanilla.



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pintocat
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Recipe ideas (can be adjusted

Post by pintocat » Mon May 13, 2013 3:04 am


Recipe ideas (can be adjusted, but I was trying to mix and match common things, including some old-world items, and things found in DC. Also some "Misc item" types that could be used... some of the eggs are misc, not ingestible)


 



  • Mutfruit Cobbler (Mutfruit, Dandy Boy Apples)


  • Mutfruit Crisp (Crunchy Mutfruit, Fancy Lad Snack Cakes)


  • Tacoma Park Hotdog (Fire Ant Meat, Dog Meat, Bubblegum)


  • Stirfry Surprise (TTW Mushroom, Rat Meat, Carrot)   (DC doesn't have rats though..)


  • Washington Potluck (Iguana Bits, YumYum Deviled Eggs, Noodles)


  • Yogi's Picnic (Squirrel on a Stick, Junk Food, Cram)


  • Black Pudding (Centaur Blood, Ant Egg)


  • Scavenger's Delight (Cram, Duct Tape) (increases sleep tiredness, restores AP. doesn't affect hunger. This is an OWB reference...)


  • Cheesy Potatoes (Blamco Mac and Cheese, Potato)


  • Shepherd's Pie (Instamash, Ant Meat, Carrot)


  • Redneck Sangria (Moonshine, Punga Fruit)


  • Ma Sparkle's Krab (Potato Crisps, Mirelurk Meat)


  • Zimmern Special (Radroach, Bloatfly, Ant, Mantis) (maybe minus mantis, Dc has none)


  • Pitt Protein Shake (Slop, Deathclaw Egg)


  • Close-Enough Quiche (Gecko Egg, Flour)


  • Beer-Battered Nightstalker Tail (Beer, Flour, Nightstalker Tail)


  • Chicken-Fried Deathclaw (Deathclaw Hand, Flour, Hammer [returned])


  • Brahmin Broth (Brahmin Skull, Bonesaw [returned])


  • Wendy's Chili  (Jalapeno, Pork N Beans, Finger)


  • Marinated Softshell (Nuka-Cola, Softshell)


  • Sugar Rush (Sunset Sarsparilla, Sugar Bombs)



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Cool recipe ideas! 

Post by thermador » Wed May 15, 2013 6:44 pm

Cool recipe ideas!  yes



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

man, those are some great

Post by WizardOfAtlantis » Fri May 31, 2013 6:46 pm

man, those are some great recipes...the Tacoma Park HotDOG made me lol. ;) Very nice ideas...what's the Wendy and the finger thing, though? Is that a reference to something I'm missing?



And where are these recipes? Still floating around in the Aether or have they been espified ?



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pintocat
Posts: 576
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The finger in the chili is

Post by pintocat » Sat Jun 01, 2013 8:03 pm

The finger in the chili is more of a joke I threw in. See http://www.snopes.com/horrors/food/chili.asp


I might try making a plugin for the recipes, but I hadn't really thought of effects for them yet. If you had nay ideas, beyond just being plain food (so that DC has some interesting things craftable) I'll make a plugin



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