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Are Fallout 3 Race Mods More Compatible With TTW?

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WOLFkraut
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Joined: Fri Apr 05, 2013 6:26 am

Are Fallout 3 Race Mods More Compatible With TTW?

Post by WOLFkraut » Fri Apr 19, 2013 9:18 pm

Pretty much the title. I know it isn't recommended to play TTW with a custom race because it breaks certain quests, but out of curiousity, would a custom race designed for Fallout 3 be a work around for this? Or, as I understand it, is this an engine issue and there's nothing that can really be done about it? Maybe it's a silly question, but the idea just popped into my head, so I just thought I'd ask and see.

TJ
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Custom races are just made

Post by TJ » Fri Apr 19, 2013 9:57 pm

Custom races are just made wrong from my understanding. Have to have a child race and an old race for example. That's just what I've read though, could be wrong.


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JaxFirehart
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It really depends on the race

Post by JaxFirehart » Fri Apr 19, 2013 10:04 pm

It really depends on the race. A race that got throuhg chargen and Tranq Lane in FO3 will work fine if converted to NV. The problem is that a race needs to have a link to a child form and the child race needs to link back to the custom race. That way when FO3 tries to age you up or down, it knows where its going.



TJ
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Thanks for the clarification

Post by TJ » Fri Apr 19, 2013 10:10 pm

Thanks for the clarification on that Jax.


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JaxFirehart
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Note that I do not use race

Post by JaxFirehart » Fri Apr 19, 2013 10:39 pm

Note that I do not use race mods and everything I said there should be considered theoretical. I'm fairly sure its right, but I haven't actually tested it and there may be other issues as well.



Kainschylde
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Just want to make sure I'm

Post by Kainschylde » Fri Apr 19, 2013 10:59 pm

Just want to make sure I'm understanding correctly. Body replacers that add new forms for existing races are ok, new races cause problems unless they have generational support(kids to elderly)?


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TJ
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JaxFirehart wrote:

Post by TJ » Fri Apr 19, 2013 11:02 pm

[quote=JaxFirehart]


Note that I do not use race mods and everything I said there should be considered theoretical. I'm fairly sure its right, but I haven't actually tested it and there may be other issues as well.


[/quote]


Will find out for sure and will let you know in that case.


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thermador
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Re: race mods and child races

Post by thermador » Sat Apr 20, 2013 12:11 am

Re: race mods and child races; I added this to the FAQ a while ago.



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rickerhk
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JaxFirehart wrote:

Post by rickerhk » Sat Apr 20, 2013 2:24 am

[quote=JaxFirehart]


The problem is that a race needs to have a link to a child form and the child race needs to link back to the custom race.


[/quote]


Yep, that's exactly it. Made plenty of them for FO3. You also need at least one NPC preset.


I usually just start with copies of the child and adult of one of the vanilla races.



WOLFkraut
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Ok, so are there any other

Post by WOLFkraut » Sat Apr 27, 2013 7:19 pm

Ok, so are there any other bugs with custom races besides Vault 101 and Tranquility Lane? I went through the Vault without too many issues, some weird bugs like Officer Gomez turning hostile, which I don't recall happening in FO3, but mostly ok, no crashes or anything. I'm asking because if those two parts are the only ones with problems, I might just keep using the NV race and not even worry about it.



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