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First trip to the Mojave suggestion ; fragmented memories

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Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

First trip to the Mojave suggestion ; fragmented memories

Post by Dynastia » Wed Nov 28, 2012 8:50 am

This would take a fair bit of work and be for atmospheric purposes only, but I was thinking it would be cool if instead of the "Nine Years Later" the player got a fade-to-black and kept waking up in various "scenes". A few things could happen, hinting at the player's long and ardous journey to the Mojave and maybe even their employment with Mojave Express or their time in the Divide, then they get another Fade to Black and wake up in the next one. This would simulate the amnesia from their eventual bullet-wound and shallow-burial, explaining why their adventures from the CW to the Mojave never made it into the game. It would also mean no concrete timespan is set on their wanderings, so the player can assume they've been travelling for however long they want to assume.


 


Some example scenes...


- The player is walking through a metro tunnel, following an old man who drops some Metro 2033 references ; "Listen to the pipes. Some say you can hear the souls of those trapped in the metro". After following him a brief distance, everything fades to black.


 


- The player is standing in a small grocery shop with no food. Their food bar is set to starving and some stomach-grumbling sounds are played. They can scavenge around a little only to find no food at all. When they open the door in the back they find a human-butchery room. The retching sound is played and everything fades to black.


 


- The player and some friendly NPC's are stuck in a small shack with only one entrance. The NPC's are loading their guns and making ready for a last stand. Gunfire plays constantly, with somebody speaking constantly in Spanish over a loudspeaker (for a bilingual bonus, make it the Lord Humungus "Just Walk Away" speech in Spanish, on a loop). An NPC near the door makes a Butch Cassidy quote. When the player opens the front door, it's a fade to black again.


 


etc. etc. etc.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

That would be a pain in the

Post by JaxFirehart » Wed Nov 28, 2012 3:45 pm

That would be a pain in the ass to do and require skills far and beyond my own. If someone were to put this together, though, that would be epic.


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Wowboy
Posts: 31
Joined: Wed Nov 07, 2012 7:30 pm

One question I have... does

Post by Wowboy » Sun Dec 02, 2012 2:38 pm

One question I have... does the Courier have amnesia from the shot to the head?


I could have swore I read somewhere during the build up to lonesome road that Josh Sawyer had gone on the record that the Courier was not amnesiac.


I know it seems that way since the Courier didn't know where Primm was or anything else in the Mojave for that matter, but there's no reason to assume that the Courier had ever been to the Mojave prior to accepting the platinum chip job. I got the impression that he had always worked in the NCR. He certainly remembered seeing that singer in New Reno, and he seemed to remember delivering the package to the Divide. He just wasn't aware that it was his package that had caused the devastation.


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JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

I seem to remember a dialog

Post by JaxFirehart » Sun Dec 02, 2012 5:12 pm

I seem to remember a dialog option at one point that allows the player to say "I don't remember" to something. My memory is vague, so even if he did say that it might not necessarily mean he is an amnesiac. Now I need to do some research...


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Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

There are different types of

Post by Dynastia » Sun Dec 02, 2012 5:31 pm

There are different types of amnesia, not just the cartoony "dunno who i am until i get hit in the head again to reverse it" version. If somebody said "the player is not amnesiac" I'm guessing they were referring to the cartoon/daytime soap version of amnesia, not the type where you lose patches of memory leading up to a head trauma, because it's almost unheard of not to get some degree of amnesia after being knocked unconscious (never mind being shot in the brain and dying on the table a few times). It's such a guaranteed side-effect that doctors routinely judge the severity of head traumas based on how much post-traumatic amnesia is displayed.


But yeah, when most people say "amnesia" they mean that plot-driving semi-fictional type of amnesia where you get knocked on the head and forget you're a secret government assassin and the long-lost brother of your supposedly-dead fiance, and then Kurt Russell tricks you into marrying him.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

LOL

Post by JaxFirehart » Sun Dec 02, 2012 5:55 pm

LOL


We just got told


WITH SCIENCE!


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Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

JaxFirehart wrote:

Post by Krux » Tue Dec 04, 2012 2:39 am

[quote=JaxFirehart]


I seem to remember a dialog option at one point that allows the player to say "I don't remember" to something. My memory is vague, so even if he did say that it might not necessarily mean he is an amnesiac. Now I need to do some research...


[/quote]


are you saying you don't remember? winkcool haha


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My findings found no

Post by JaxFirehart » Tue Dec 04, 2012 6:59 am

My findings found no indication that he was or was not an amnesiac. For now TTW is going forward with the assumption that he has a form of amnesia due to head trauma. It is our intention to fill in the blanks in some manner in the future.


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