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MOD Request: ANCHORAGE REWARDS

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wardoggwyllgi
Posts: 49
Joined: Mon Feb 18, 2013 2:57 am

MOD Request: ANCHORAGE REWARDS

Post by wardoggwyllgi » Wed Apr 22, 2015 4:51 am

Need a mod that gives better rewards for anchorage. i suggest,


full set of american and chinese armors that appear within the simulation including chase's coat.


5 of every weapon from the simulation.


 


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Am i the only one that that thought bane was Dr.Evil's son?

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

well, i have been half

Post by Puppettron » Wed Apr 22, 2015 5:47 am

well, i have been half-assedly working on a mod to do something like this for a while, but there's no finish date involved and significantly fewer guns.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

http://www.nexusmods.com

Post by farmerboy464 » Wed Apr 22, 2015 9:30 pm

http://www.nexusmods.com/newvegas/mods/48466/?


There's this mod, although I don't think it is working as intended.  It's been a while since I tried it, but iirc the items were all marked as owned by the Outcasts and so they became hostile if you collected any of the gear :/



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

farmerboy464 wrote:

Post by NILLOC 916 » Wed Apr 22, 2015 9:44 pm

[quote=farmerboy464]


 


http://www.nexusmods.com/newvegas/mods/48466/?


There's this mod, although I don't think it is working as intended.  It's been a while since I tried it, but iirc the items were all marked as owned by the Outcasts and so they became hostile if you collected any of the gear :/


[/quote]


You do know the Outcasts are supposed to become hostile once you enter the armory, right ? That's a part of the story, most of them get butthurt that you're getting gear and they revolt.


Cocaine is a hell of a drug.
- Rick James.

farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

NILLOC 916 wrote:

Post by farmerboy464 » Thu Apr 23, 2015 3:32 am

[quote=NILLOC 916]


 


 



farmerboy464 wrote:

 


http://www.nexusmods.com/newvegas/mods/48466/?


There's this mod, although I don't think it is working as intended.  It's been a while since I tried it, but iirc the items were all marked as owned by the Outcasts and so they became hostile if you collected any of the gear :/


 




You do know the Outcasts are supposed to become hostile once you enter the armory, right ? That's a part of the story, most of them get butthurt that you're getting gear and they revolt.


[/quote]


Specialist Olin and McGraw get angry too.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

IIRC it works as intended,

Post by Risewild » Thu Apr 23, 2015 1:07 pm

IIRC it works as intended, you are supposed to take a few things but not all unless you steal them, Aconagent always said that it makes no sense letting the player take everything in the Armory since the deal was take some things and the rest is ours (Outcasts).


I just read that mod description again and it says:



Things you can take without losing Karma and having to fight the Outcasts:

1 Winter Combat Armor

1 Army Mechanic Jumpsuit

1 Winter Helmet

1 Winter Helmet with the mask

General Chase's Trench Knife *New*

Some various ammo.

A few grenades



If you want the rest you will have to sneak around and steal it wink.


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wardoggwyllgi
Posts: 49
Joined: Mon Feb 18, 2013 2:57 am

^ i get that but why is all

Post by wardoggwyllgi » Fri May 01, 2015 12:27 pm

^ i get that but why is all the prewar stuff nerfed so hard? also why only one winterized t-51b then?


Am i the only one that that thought bane was Dr.Evil's son?

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

About nerfed... it's called

Post by sesom » Fri May 01, 2015 12:31 pm

About nerfed... it's called game balance. The DLC has a different balance then the main game. It's a simulation not the "real" game world.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

idunno where you mean "nerfed

Post by Puppettron » Fri May 01, 2015 1:14 pm

idunno where you mean "nerfed".  if you mean "between the sim and the regular game", then sesom's got the answer there.  i haven't looked at that mod though, so i don't even know if the author rebalanced the cut OA weapons -- which weren't touched by TTW balancing because they weren't included.   due to combat balancing TTW has to practically double the output of fo3 weapons.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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