i remember seeing a few mods for drivable chimera tank mods for FO3 a few years ago is anyone working on a mod for TTW to reintroduce this?
chimera tank mod
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wardoggwyllgi
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- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
I don't think anyone is
I don't think anyone is working on one of those for TTW at the moment
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- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Wouldn't bet on it. These
Wouldn't bet on it. These mods seem pretty heavy. Right now, most TTW work goes to any bugs created by the project, I THINK vanilla bugs, and compatibility patches and fixes. I'm not even sure if XRE cars works, but I think some people may have gotten it to?
I could be wrong though.
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Shadow
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XRE cars works fine, of
XRE cars works fine, of course, there aren't any cars in the CW :(
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wardoggwyllgi
- Posts: 49
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hmm yes some people had to
hmm yes some people had to take the train, some just drove... (If only)
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Garuda002
- Posts: 9
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Not sure if this thread is
Not sure if this thread is still active or open, but would it be possible to convert this mod for TTW use like any other FO3 mod? It seems like a relatively complex mod, considering you're controlling a tank and not a person anymore, but if it's possible I'd be willing to try to convert it as soon as I get a better computer. Might be a good way to start out modding, or might not....
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TJ
- Posts: 2181
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This thread was definitely
This thread was definitely not active. It is however still open. As for the mod, it's probably possible. Depending on how complex it is it might not be easy.
My project Dash is on Kickstarter!
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Garuda002
- Posts: 9
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Yeah lol, it's been a year.
Yeah lol, it's been a year. But this is one of my favorite FO3 mods, so I'm definitely gonna give it a shot if no one else does by the time I start modding. Any suggestions on what I learn how to do first before getting into things like this with complicated scripting? (for example: start with npcs, then items, then quests, etc.)
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
The controls need to be fixed
The controls need to be fixed for FONV. I tried just applying the TTW script and everything worked in the Mojave no less except for forward, turn L/R, reverse, fire guns, and exit. Just in case that helps you if you were going to use the Geck to migrate it over or if you were only going to apply the TTW script.
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Thatchor
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