I was kind of thinking the same a rbroab at this point. I could easily update the load screen for every update.
TTW version in game
- chucksteel
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paragonskeep
- Posts: 738
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Speaking of DARNUI is there
Speaking of DARNUI is there anyway to convert the FO3 version (seems to have more functionality than the FNV version) for use with TTW? I like the display available for DR,DT, and the various resistances and encumberance.
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paragonskeep
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DARN answered a forum post on
DARN answered a forum post on his site earlier today. I put a request to him for a TTW version of DarnUI. Thought I'd mention and I'll keep all up to date.
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Gribbleshnibit8
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Yeah, it'd probably be
Yeah, it'd probably be possible to tap into the Darn display in the main menu, and append a string and version into his version thing there. It would look a bit sloppy, but would get the job done. Though as pointed out this would of course only work with Darn installed.
A lot of things will be a bit more possible in the next version of TTW. I've written and Jax has integrated a seamless system for detection of NVSE that enables additional functionality to TTW, but without requiring NVSE to be installed. With that in place it's very easy to just check if NVSE is being used, and then do stuff, otherwise not.
I think though that the best solution would be to just update the title image each time. It's not like there's a new TTW version every day, and that would really be a lot easier than messing with menu files or anything else.
And yes, TJ, the game will CTD before even the intro slides if the HUD files are messed up.