I know there are people that don't like to start the game and receive all the free goodies for no reason after leaving the vault (or Doc Mitchell's house in case of NV), that's why we now have that fancy option screen to pick if we want any of them or not
which is a great idea. I also know there are people who don't like fancy screens with options because it breaks game immersion. It's hard or even impossible to please everyone I know, but I was thinking about it today and I got an idea, so I am posting here to get feedback from all of you, TTW team members and TTW community.
The idea I had would be to make it possible to craft those items somehow, for example if you get a leather armor from somewhere, you could use it to craft a lightweight leather armor (the same with the metal and raider armors), we could get a 10mm Pistol and use it to craft a Weathered 10mm Pistol (the same with the Caravan Shotgun, Grenade Rifle and Machete), the problems with this idea are: those weapons we get from the Courier's stash wouldn't be uniques anymore, we could always craft more if we had the materials or something, we wouldn't start with them from the beginning, and we wouldn't get items that are not weapons (like ammo, stimpaks and super stimpaks, doctor's bags, venoms, weapon repair kits, throwing spears, binoculars and Vault 13 canteen). So I thought that those ones could be given as quest rewards in Megaton or something (I wanted those things to be available quite early after we get out of the vault) like maybe the Canteen could be a reward for fixing the pipes, maybe the stimpaks and super stimpaks could be in the desk that the addicted guy keeps his drugs too, weapon repair kits from Lucas Simms or his kid for disabling the bomb (or someone from Tenpenny Tower if we blow the town), the binoculars could be included in the player's house, the venom and the throwing spears I have no idea, I thought maybe in a container somewhere (I thought that the venom could be in Mister Burke's house but it requires a lockpick of 100 so the player wouldn't be able to get it early in the game, I hate that Mister Burke has no key for his house if we kill him
).
So what do you think? do you have any suggestions? different ideas on what to do with the Courier's stash stuff? keep it like it is now with the screen so we can pick? I am just bored and decided the forum was a bit slow on debating new ideas so I made this post, don't let me down for not participating
.