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Wild Wasteland for FO3?

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Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

Wild Wasteland for FO3?

Post by Computerrock1 » Sun Nov 11, 2012 5:32 pm

I realize that this may not be in the scope of TTW but then again, the purpose is to integrate FNC into FO3 so... Are you guys considering a way to implement Wild Wastelands for FO3 using cut content or something or is it going to be a trait that's specifically for FNV? Because I think that if you keep it only at vegas then we should make it a perk instead of a trait, that way we don't have to waste a trait on something we will only get to see used in vegas.


What do you think?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Its on our to-do list, but

Post by JaxFirehart » Sun Nov 11, 2012 8:55 pm

Its on our to-do list, but its pretty far down.



JimmyFraska
Posts: 35
Joined: Sun Sep 23, 2012 2:08 am

Speaking of which ( I haven't

Post by JimmyFraska » Mon Nov 12, 2012 5:52 pm

Speaking of which ( I haven't had a chance to try the alpha yet), do you choose traits at the beginning if you start in DC?



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Yes you pick traits before

Post by Risewild » Tue Nov 13, 2012 12:50 am

Yes you pick traits before going to the G.O.A.T. exam.


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