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Quantum Chemist and Nuka Chemist Perks

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Quantum Chemist and Nuka Chemist Perks

Post by Risewild » Sun Dec 09, 2012 8:48 am

Another thing I thought would make sense was merging this two perks together, after all they both allow the player to make the rare Nuka Colas from the two games and both perks can be picked at level 22 and both require a high science skill (Quantum Chemist 70 science and Nuka Chemist 90 science). I would suggest removing the Quantum one and making the Nuka Chemist perk give the player a recipe to make Nuka Quantum in addition to the other three recipes.


Nuka Chemist Perk description:


"You have unraveled some of the greatest mysteries of pre-War masters: formula for developing special Nuka-Colas! This perk unlocks special Nuka-Cola recipes at the workbench."



 




  • Nuka-Cola Quantum (requires 10 Nuka-Cola, produces 1 Nuka-Cola Quantum)  or even make it only use 3 Nuka-Colas like the rest of them since now we would have more recipes where to use our Colas while in FO3 we only had 2 (Quantum and Ice cold)


Or on second thought maybe remove the recipe to make Ice cold Nuka-Cola since with the houses of FO3 we can get the Nuka Fridge and only need 1 Nuka-Cola to make 1 Ice cold Nuka-Cola.


Well that is all up to you guys but at least I think there is no reason to have to pick two different perks to be able to make all the different Colas angel.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Hmmmm... I THOUGHT I had

Post by JaxFirehart » Sun Dec 09, 2012 9:21 am

Hmmmm... I THOUGHT I had already removed quantum chemist and made Nuka-Chemist created quantums (1:3 ratio)


On the list. Thanks for pointing this out.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Wait, it must be already made

Post by Risewild » Sun Dec 09, 2012 12:13 pm

Wait, it must be already made, just checked in the game and the Quantum Chemist isn't there.


I guess it was still showing in my old TTW install even with the version 1.4a but now with a fresh install it's gone.


Sorry about this post, my fault.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

All good, I think this is the

Post by JaxFirehart » Sun Dec 09, 2012 4:39 pm

All good, I think this is the first mistake you have made!



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

It was exactly to avoid

Post by Risewild » Sun Dec 09, 2012 9:07 pm

It was exactly to avoid mistakes like this that I decided to have a fresh TTW install instead of using the one that I have been playing since I first installed TTW cheeky that version had seen so many fixes and patches and files and whatever that I start noticed stuff that was supposed to be fixed wasn't (like some duplicate perks, or the LOD of trees and other small stuff) so to get rid of all of those I just reinstalled TTW on a fresh FNV game and started the game again cheeky. That Quantum and Nuka chemist was on my suggestion list that I made after I got 1.4a the first time, so I posted it only to think about checking it in the fresh install after you mentioned it was already fixed.


I will try and come up with good suggestions to compensate for this mistake angel.


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