I use to use the WMX mod but that no longer works, before that I used Fallout 3 Weapons Restoration Mod and it did the same thing. What are other people using??? Nothing that would suck!
Fallout 3 weapon mods???
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
The team is working on it but
The team is working on it but we don't have any active artists who can do it.
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
Thanks Jax for the update,
Thanks Jax for the update, and not even to mention the help with everything you and the others have been putting into this project! Is there any way to convert the old sources? or have all of the ideas or I.D. tags been changed to do this up date I'm more than willing to help. Unfortunately I have little knowledge in the Geck ( I can do little things but that it) and FNVEdit. I know with FNVedit this is a User Manual but the Geck it's hit and miss. I'm willing to learn but I don't even know were to start to look for info or understand. Personally I would like to learn for If / When Fallout 4 comes out I can even put my stuff out for others. The one thing that bothers me is the .22 revolver, how can that do more damage than the 9mm, I'm gun guy srry but I like realistic weapon damages mod and I know it came from the .32 caliber source either way more than willing to help just need to be pointed in the right direction to do so!
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WOLFkraut
- Posts: 13
- Joined: Fri Apr 05, 2013 6:26 am
Redisopel wrote:Thanks Jax
Thanks Jax for the update, and not even to mention the help with everything you and the others have been putting into this project! Is there any way to convert the old sources? or have all of the ideas or I.D. tags been changed to do this up date I'm more than willing to help. Unfortunately I have little knowledge in the Geck ( I can do little things but that it) and FNVEdit. I know with FNVedit this is a User Manual but the Geck it's hit and miss. I'm willing to learn but I don't even know were to start to look for info or understand. Personally I would like to learn for If / When Fallout 4 comes out I can even put my stuff out for others. The one thing that bothers me is the .22 revolver, how can that do more damage than the 9mm, I'm gun guy srry but I like realistic weapon damages mod and I know it came from the .32 caliber source either way more than willing to help just need to be pointed in the right direction to do so!
[/quote]I realize that this is somewhat unrelated to the thread topic, but while reading this post I just got an idea, maybe you guys could just replace all of Fallout 3's .32 Pistols with the Police Pistol from Dead Money? I think that would actually fit really well... I mean, the .32 Pistol in Fallout 3 basically fills the role of a police revolver. What do you think, good idea or not so much?
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
Just for a better
Just for a better understanding running a .357 Mag compared to a 9mm he is correct. Actually the 9mm VS the .32 the 9mm still runs it over! It's the amount of energy produced is your available damage. 9mm plinking ammo is 344 lbs. vs .32 +p ammo is only 375 lbs. 9mm +p is 410 lbs. .357 Mag is 620- 650 lbs of energy transfer. .22 is 135 lbs for regular and is 191 lbs for HP ammo. My .308 is like like getting hit by a Honda Civic! 2700 lbs even at 500 yds it still yields 1300 lbs of force. food for thought... Your sniper Rifle. Or anti-material Rifle!! 13241 lbs at muzzle and at 500.. 9403 LBS!! like getting hit with a Chevy 1-ton Pick-up. LOL I'm going to staop rambling just sharing some knowledge and maybe some food for thought.
As for the Fallout 3 weapons mods with WMX Updated for now. Works as far as for me I'm still learning on FNV edit and the geck my problem is the Textures and meshes.