Lately (specially due to the team trying to find a way to "fix" the cheat non avoidable damage from the enemies from Point Lookout) I have been thinking a lot about DT and DR and it's effects.
I reached a conclusion that the Perks from FO3 that give DR and were not modified to give DT in the FNV game should still stay giving DR (an example of one that FNV changed from DR to DT is the Toughness Perk, so that one should stay as it is in FNV).
I must warn you all that I am a bit biased since I always defended that the DR perks from FO3 shouldn't be changed to DT. But I also always thought that FNV wasn't made to handle both DR and DT and that would unbalance TTW by using both.
Now why did I reached the conclusion that it might not unbalance TTW after all:
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Reason why TTW should get rid of DR giving perks:
-FNV wasn't made to allow a player to have a high DR and still wear a high DT armor, it will unbalance the game!
FNV actually uses DR more than I first noticed, for example if one uses Med-X, Slasher and a Battle brew together it will get the MAX 85% DR allowed by the game and those are all stuff found in FNV and the player can even craft some of those, not to mention equipment from FNV that also add DR:
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Regulator duster 10 DR -
Scientist outfit 3 DR -
Vault 11 Jumpsuit 1 DR -
Rebreather 3 DR
So FNV already easily allows one to pump his character to the maximum value allowed of DR just by using a few chems or wearing some equipment while using one less chem.
Reason why TTW should get rid of DR giving perks:
-All good, but it is still one sided, enemies and NPC's should be allowed to have some DR too!
But they do, FNV has enemies and NPC's that have bonus DR beside their normal DT from equipment:
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Sunny Smiles (10% DR) -
Ranger Stella (10% DR) -
Legion vexillarius (10% DR) -
Praetorian guards (10% DR) -
Lucius (10% DR) -
Certain Legionary assassins (10% DR) -
Ulysses (10% DR) -
Blister (10% DR) -
Beast (10% DR) -
Bonesaw (10% DR) -
Blade (10% DR) -
Colonel Royez (10% DR) -
Gaius Magnus (10% DR) -
Mean Sonofabitch (20% DR) -
Motor-Runner (20% DR) -
Nightkin (30% DR) -
Dog (but not God) (30% DR) -
Certain NCR Rangers (30% DR) -
NCR Veteran Rangers (30% DR)
Reason why TTW should get rid of DR giving perks:
-OK but then we want followers to get some DR too!
They can, all companions will get a nice DR bonus of a whooping 50% DR if the player uses Ferocious Loyalty and his HP goes below 50%.
Personal reason why TTW should keep DR giving perks:
In TTW I see FO3 and all of it's DLC's as a massive FNV DLC, every FNV DLC brought new things, new perks and new features (for example the OWB brought us the crafting of Skill books, the recycling of most junk items, growing our own harvestables, a teletransponder or whatever it is called that allows one to teleport home easily and more, Dead Money gave us the "Replicator" vending machines, etc) so to me one of the most obvious changes from FO3 to FNV was the DR, so keeping four or five perks that still give DR in FO3 makes it feel like it was part of actual FO3 and makes it kinda feel like a new DLC feature (perks with DR) and since a few of these perks are Special Perks one gets from quests in FO3, it makes it feel even more like a feature of that particular DLC (make some quests, get perks that increase DR as a reward)...
And the last point is that the game only allows a maximum of 85% DR, with or without DR perks there is no way to get above that limit, which again I point out one can already easily achieve in FNV.
I think that the only reason one changes the DR to DT in FO3 perks is because it happened to the Toughness perk, although I think Obsidian only did that because they wanted to keep that perk in use because it exists in every single Fallout game ever released and would look weird being the only perk to give DR in FNV so they changed it, but that is just speculation on my part
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In the end I say, if it is not broken do not fix it, FNV was made to have DR, not like FO3 was but changing all the armors pretty much makes it feel part of a FNV DLC already. There is DR being used in FNV in enemies, NPC's and companions, there is some equipment that still give DR in FNV and one can achieve the maximum value by using 3 FNV chems. DR is everywhere in FNV so please return the DR to FO3 DR perks.
*Huff Puff* I never wrote a more passionate post around here before... I do hope I will not start a flaming war or anything like that, but I think I know the community here quite well and I am also not a sour loser so if people tell me why DR perks shouldn't exist in the FO3 part of TTW and it is good reasons, I will just stick my opinion where the sun doesn't shine and shush about it
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