I just did a quick run of the main quest and the wasteland survival guide. I haven't done that since RFCW, and I wanted to share my thoughts on what i noticed.
First, there were almost no bugs. The lack of bugs was quite astounding. I was running a number of mods, and I expected to see quite a few issues with odd leveled lists and duplicated weapons, but i was mercifully spared any of those.
As far a TTW bugs go, doors being red that shouldn't be, was the most widespread problem. Tons of doors are miscolored. The only other general bug I had was Wadsworth missing some of his voice over. No one else was missing any, which made it especially odd.
I didn't notice any issues playing the main quest, right up until the end. During Take it Back, Liberty Primes pathing is comically terrible, and I had to save and reload multiple times, due to him getting stuck in buildings, water, or just walking in circles. Once I got to the Memorial Rotunda, everything went tits up. The first time I walked into the Rotunda, Autumn and the soldiers immediately started shooting at me, and I couldn't speech him. I reloaded and tried again. This time he talked to me, and when i talked him down and he went to leave, his men started shooting at me. I thought this might have something to do with my Brotherhood Faction Armor, but nope, same thing everytime I tried it.
Once I killed Autumn and his men, I went to go activate Project Purity. Lyons asks who should die. Being the smart person I am, I brought along Fawkes, expecting him to go into the chamber. I told Lyons that, she said okay, and when I proceeded to talk to Fawkes, he gave me his destiny bullshit from vanilla FO3, and refused. This locked the game there, as i had no way of opening the chamber and Fawkes wouldn't agree to do it. So I save reload, kill myself, the ending slides all play properly, and Broken Steel starts as expected.
Considering the alpha state of the mod, it is quite remarkable I encountered so few bugs, so good job everyone :)
As far as suggestions go;
Enclave reputation is completely pointless. It would be cool if they had faction armor, so they wouldn't shoot you on sight, but other than that, you cant get in good standing with them, and it feels very odd having it in the game at all. It's sort of like have super mutant reputation, doesn't make sense.
Lyon's Brotherhood reputation is similarly pointless. The game forces you to be in good standing with them, so outside of faction armor, I don't see the point of this one either.
You should get a 10mm pistol in the vault, if not for lore reasons, for the simple fact the the 9mm doesn't fit within the vault setting at all. It makes sense in the hands of raiders out in the capital, but otherwise, game balance be damned, 10mm fits in way better in the FO3 setting. Make the pistols really low condition maybe.
I really don't like the east coast enclave using MKI Power Armor. I find that it cheapens the idea that the enclave is technologically far superior to the Brotherhood, and is able to properly outfit there soldiers. Maybe have a very rare chance of enclave soldiers using MkI, and have a very rare chance of Brotherhood using T-51b, just to sell the idea that they are diametrical opposites. It also would give a distinct feeling to the West and East Coast variants of each faction.
Minor nitpick, heal the players limbs when they are captured in Raven Rock. If you are playing hardcore, you have just gone through all of Vault 87, and cannot get your limbs healed with stimpacks. Its a pain in the ass, getting stuck in raven rock half dead, limbing through the place. I probably should have brought more doctors bag, but it would still be nice :)
I think that everything I wanted to say, good job if you actually read all of that ;)
