re: MZ alien shield
the hotfix for that on alpha downloads converts it - by standard formula - to DT, which makes it less of a pita to get through. if not using that, you're just going to need to take more HP ammo than you've ever thought possible.
re: MZ alien shield
the hotfix for that on alpha downloads converts it - by standard formula - to DT, which makes it less of a pita to get through. if not using that, you're just going to need to take more HP ammo than you've ever thought possible.
As far as bullet-spongyness goes realistic weapon damage seems to take care of most of that (as it edits the bodypart data of all creatures, including the player, to be more easily damaged and killed), though it does make the game a fair bit harder, even though with it you end up using much less overall ammo, you do die much more easily. I played through NV with it a couple times, and though I haven't played enough with the TTW version to account for it 100% but it seems like a solid conversion/merging of the FO3 & NV versions.
I've now finished Broken Steel and didn't notice too much. The main quest worked swimmingly right up till the end as usual. This time there wasn't anything game breaking, just some odd stuff. When I got onto the vertibird at the end to watch the fireworks, I wasn't sitting on a seat, i was standing in the middle of the vertibird. When we got off to watch the explosions, sarah lyons was unconscious for no apparent reason. We then hopped back onto the vertibird and i was still not i a seat, and was looking straight at a well, sitting in the middle. When we returned to the citadel, sarah lyons was crouching, again for no apparent reason.
I haven't finished all of the side quest, but only encountered one(ish) bug. I am using the speech check optional file. At the end of Protecting the water way, i didn't have the required speech to convince split jack to give up. I then left to get the speech bobblehead. When I returned and talked to him with the required speech, the option was a percentage chance instead of a hard value. When I passed this check, all of his mercenaries started shooting at and killed grandma sparkle for no reason. I have no idea why any of this happened, but it was incredibly bizarre.
the first bit's odd, yeah. not breaking, but definitely odd. otoh, it's not like sara lyons' character needs to be conscious for her role in the story.
the second bit... that's troublesome. will have to look at the speech thing, dunno why sparkle's not already in their no-kill faction though
Also, the Tesla Cannon doesn't one shot vertibirds. It sort of need to for the Adams air force base to remain awesome.
[quote=LaughingAlex]I'm aware of the problems with Point lookout enemies, it's why I hated the dlc in fallout 3 originally. [/quote]
FYI for anyone coming across this thread, there is a vanilla FO3 mod, the sole purpose of which is to remove the magical extra damage from Point Lookout enemies. I forget what it's called and I'm not at my computer... it might be "Better Point Lookout" or something simple like that. Anyway I've been using it with TTW and I believe it works more or less perfectly, no adapting required.
It's an essential mod for me, it lets me get PL over with play PL at low levels, before the other DLC. (I use a 2.5x XP reduction mod for nice slow leveling, I'm at PL right now at level 10. (My dad James just died in the Purifier, I'm trying to get away from the stupid BOS, little do I know what kind of psychedelic catharsis I'm about to get among the swamp people down in southern Maryland...)
Anyway I highly, highly recommend finding and using this mod to normalize PL and make it more bearable in hardcore mode.
TTW removes the magic damage effect from PL enemies already IIRC...
[quote=Risewild]TTW removes the magic damage effect from PL enemies already IIRC...[/quote]
Really?? I have to check the changelogs to see when that happened. I'm admittedly using a 2014 NV install with TTW v2.4 (I hate to have to reinstall when I have a stable game going... I'll update TTW after this playthrough is over, maybe this winter).
But if recent TTW versions eliminate the magic damage that's awesome... you guys just don't stop improving this game! :)
Update TTW you panzy.
We fixed the installer to only take like 10 minutes and 2.9.4 can be dropped in on top of 2.4.
Also I personally coded the fix to the straight death that was that effect you're talking about. It happened more than just with PL, but that's where it was most noticeable. Now anything that used to have that effect will be more challenging than anything else, but not outright "screw your armor you're dead!" like before.
My project Dash is on Kickstarter!
So far having the same experience as most of you only done mother ship zeta and my god if your unarmed is below 25 theres no chance of getting through that first fight, after that it was fairly easy apart from hitting weapons and causing no HP damage was and still is a constant problem in my playthrough.(only on normal as my laptop can just run the game)
1 bug for Zeta I had is that my companions did NOTHING apart from paulson who was a beast in the hanger. Somah just ran away when the aliens showed up (the fear run) and wouldn't pick up a weapon that continued into the drone room, then we have Elliott he was pritty good he picked up a disintergrator pritty early on and was a beast then refused to give that last that last bit oh dialog that lets you revive the members of his squad and I waited a good 5 mins (forgot to pause the game as my daughter hurt herself).
Another is that my companions followed me into anchorage but I think that was a problem with unlimited companions (I fired them and now I can't get dogmeat and RL back together)
But I'm working through the main story at the moment and other than companions being very slow to keep up with me.