Tale Of Two Wastelands v2.7.3 has been released, and brings with it many exciting new changes. Please use this thread to sing the praises of the talented people behind the scenes, or to document any issues you may encounter. We'd like to ask if you have any issues to include the required information for us to help. Enjoy, and as usual you can get it here.
TTW 2.7.3 Released
-
Gribbleshnibit8
- Posts: 481
- Joined: Sun Nov 04, 2012 2:06 am
Just what it sounds like.
Just what it sounds like. Just as FNV added challenges specific to being in certain areas and doing things, we added challenges to TTW. So now you can do things like go kill Tenpenny, kill Behemoths and feral ghouls, things like that. Also fixed the Walker of the Mojave challenge so that it only works in FNV, and added a new set for DC areas.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Thank you TTW Dev Team for 2
Thank you TTW Dev Team for 2.7.3 and it is as sexy as ever ... lol
-
TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
As the guy that updates TTW
As the guy that updates TTW Fixes and one of the guys that updates TTW I can tell you TTW Fixes has not been updated for 2.7.3. If it touches the SD Protectron then it conflicts and you should post in the Fixes thread so it isn't lost.
My project Dash is on Kickstarter!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
All protectrons (including
All protectrons (including super duper mart) works fine for me, so you must still have a mod conflict.

- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
-
Kainschylde
- Posts: 136
- Joined: Fri Oct 12, 2012 9:47 pm
I've been encountering a few
I've been encountering a few bugs that still appear to be in place with the new version.
Red is still hiding in the Germantown Police HQ cell, when I freed her and Shorty a long time ago and completed the Big Trouble in Big Town quest. If you force her home via console or other means, she immediately runs back to the cell.
In The Pitt, Midea wouldn't go back to her place. I ended up using a porn mod that lets you lead your partner somewhere private to drag her home. Once there, she functioned normally.
Gotta Shoot 'em In The Head won't complete. I ended up betraying the ghoul and getting the payoff from Tenpenny. He gave me the money, but the quest won't complete.
If I'm posting these in the wrong place please direct me to the right one.
-
JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
It's more that we can't
It's more that we can't verify them, so we can't fix them if we can't duplicate them. If we can't duplicate them on a vanilla game then it is likely that these are due to mod conflicts or somesuch.
-
Kainschylde
- Posts: 136
- Joined: Fri Oct 12, 2012 9:47 pm
Ok, looks like I'm conflict
Ok, looks like I'm conflict-hunting then. I've added and removed a bunch of different mods this playthrough, just checking things out. This is the first time I've gotten TTW to work for me, so I'm doing a lot of experimenting. I've probably botched my save and need to start a new character. Thanks anyway.
-
Brendan McCoy
- Posts: 36
- Joined: Sat Dec 28, 2013 6:31 am
3 minutes to build, and 4
3 minutes to build, and 4 more to build the FOMODs (all while playing complete DVD dumps on the same hard drive). How far this installer has come :)