I can easily write up a script that disables the Wasteland Survival Guide books until you finish the quest. Does anyone foresee a problem with that?
CROSS-CONTENT DISCUSSION: XP values and Level Cap
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JaxFirehart
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thermador
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That seems like a reasonable
That seems like a reasonable approach to me.
- Risewild
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Second that, if no one made
Second that, if no one made the WSG then it shouldn't be in NV
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Computerrock1
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I am for Jax idea
I am all for Jax's idea
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Gribbleshnibit8
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But then, who printed it and
But then, who printed it and carried the dozens/hundreds of copies from DC to Vegas? Personally that seems a pretty flimsy reason. I thought it was neat they were in FNV, but was not exactly seeing as the same book that was written in FO3. Perhaps it was, but I just don't see that as being a high priority trade item.
On a side note, if that is what happened, would Moira be getting royalties from those book sales? If so, she should be loaded on any subsequent trip back to DC. Sure she still runs Craterside Supply because it gives her something to do, but she would certainly be the richest person in Megaton.
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sesom
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Actually there is a cut
Actually there is a cut content quest in FO3 where the player has to reactivate a printing press in the DC ruins to get the guide printed in mass. Knowing this I liked Obsidians easter egg.
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Delphi
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That would be a good solution
That would be a good solution Jax.
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Wowboy
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I had this same issue when
I had this same issue when playing RFCW and TTW Beta... when I hit level 50 I got a bit bored.
The solutions I came up with...
Increase the level cap to 100... this wasn't that great because around level 60-65, I started realizing that my character was basically in godmode.
Increase the level cap to 100, reduce skill points received per level to being equal to your Int, with tagged skills increasing 2 points for every point you put into them, skill book values reduced to +1 with the comprehension perk eliminated, and changed it so that you only get a perk every 3 levels... this helped quite a bit, godmode wasn't really achieved until 85-90, which is somewhat comparable to both vanilla FO3 and FNV as I feel like my character is pretty indestructible when he is 90% levelled up.
A radical idea I had to ensure that creatures were always comparable in level to my character, was to keep all the skill and perk changes listed above, but rather than extending the level cap to 100, I wrote a script to automatically reset my character's level to 1 as soon as he hit 50. This of course made all the level 50 perks inaccessible (but I felt they were overpowered anyway) but it did ensure that my character was always somewhat comparable to the creatures around you... and yes, every time you "reincarnate" you keep all your special values, all your skill levels, and all your perks. So after you've levelled 150+ times or so, you will have maxxed everything and gotten pretty much every available perk. But honestly, I ran out of things to do about 2/3s of the way through my second time through the levels. I know this wouldn't be for everyone, but it was an interesting playthrough!
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JaxFirehart
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I actually programmed a mod
I actually programmed a mod once that did just that. I even extended it so that you could literally start the game over using the same character.
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ElvenScoundrel
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I dislike being forced to
I dislike being forced to start in the CW, since the beginning of FO3 is too long for my tastes. I'd rather start chargen in NV, then go back to FO3.