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TTW 2.0a is coming!

What's new and upcoming in Tale of Two Wastelands? Find out here.
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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

My PC is ready.

Post by LT Albrecht » Wed Mar 27, 2013 11:34 am

My PC is ready.


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trollolololololol





 



scyther808
Posts: 24
Joined: Tue Dec 04, 2012 8:31 pm

My spirit is ready.

Post by scyther808 » Wed Mar 27, 2013 6:39 pm

My spirit is ready.



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I got a rock... and My body

Post by Aconagent1 » Wed Mar 27, 2013 7:07 pm

I got a rock... and My body is a temple, man


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-Conso

dkunit
Posts: 20
Joined: Thu Nov 08, 2012 7:22 am

DING! My Nachos are ready.

Post by dkunit » Fri Mar 29, 2013 3:29 pm

DING! My Nachos are ready.


...


OWW! Burnt my finger!



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

*DING* Fries are done

Post by paragonskeep » Fri Mar 29, 2013 10:08 pm

*DING*


Fries are done


If life is but a test, where's the damn answer key?!?!?

almaric
Posts: 6
Joined: Fri Mar 29, 2013 10:53 pm

Hey, used to play Requiem; I

Post by almaric » Fri Mar 29, 2013 11:05 pm

Hey, used to play Requiem; I am super-excited about the new update and would like to get a head-start - already did a clean new re-installation of both games with DLC, any suggestions on what to do to get ready for TTW install? I have downloaded mods that I plan on using, have NMM set up, etc. Just not sure how much this new version is going to differ from the faq already given on how to get started... i.e. should I wait until 2.0a before installing other mods? Or would it be better to go ahead and make sure everything is working smoothly first? Any advice is appreciated.


Thanks again for all the hard work and talent and dedication!



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

You can install the current

Post by chucksteel » Fri Mar 29, 2013 11:26 pm

You can install the current version now and, when you update to TTW 2.0 the install will take a lot less time because you've already rebuilt the .bsa's. Feel free to install FNV mods and, check out TTW 1.4 but, remember v2.0 will require a new game and, any FO3 mods you may have will have to be reconverted to TTW 2.0. 


 



Captain Defect
Posts: 27
Joined: Wed Dec 05, 2012 11:26 pm

Quick question: will the

Post by Captain Defect » Sat Mar 30, 2013 12:21 am

Quick question: will the Project Nevada implants work with version 2.0? I'm running PN with 1.41 and the implants crash my game.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

FNV mods can be installed

Post by JaxFirehart » Sat Mar 30, 2013 2:23 am

FNV mods can be installed whenever. FO3 mods need to be converted using a new script in FNVEdit that has NOT been released yet. If you already have clean installs made, thats all you can do.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

So with this new version, can

Post by The 3rd Type » Sat Mar 30, 2013 5:54 pm

So with this new version, can you use a save thats ONLY had NV played on it, that previously didn't have TTW installed before 2.0a?


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