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TTW 2.0a is coming!

What's new and upcoming in Tale of Two Wastelands? Find out here.
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Deathmaw wrote:

Post by chucksteel » Fri Mar 08, 2013 4:40 am

[quote=Deathmaw]


Awesome looking forward to it.


Is this going to require a complete reinstall? Will i need to reinstall fallout 3 etc.


Or is it just going to patch the current installation?


Thanks in advance.


[/quote]


It will just patch over your current install, Old saves will be dead and, FO3 mods will need to be reconverted to our new format. No need to wipe your game and, reinstall fresh unless you personally feel the need. 



alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Thanks for confirmations. I

Post by alphaidiot » Fri Mar 08, 2013 5:22 am

Thanks for confirmations. I actually got frustrated since I've tweaked so many things already around TTW. As long as I can handle FNVedit freely, initial converting should be bearable enough. Oh, to mind, I am a script-phobia. frown



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

You guys are the best ever.

Post by ElvenScoundrel » Fri Mar 08, 2013 7:06 am

You guys are the best ever. Keep on rockin' man, can't wait for the new update!



Q2005
Posts: 50
Joined: Tue Oct 02, 2012 5:44 am

sounds great!

Post by Q2005 » Fri Mar 08, 2013 7:41 am

sounds great!



Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Hey I had a few questions

Post by Senterpat » Fri Mar 08, 2013 8:48 am

Hey I had a few questions about the new TTW mod converting:


Will it affect mods that were made with TTW as a master with Fallout 3 content? (not converted mod)


I've put alot of work into the AWOP 4 FO3 convesion, will I have to start over when the conversion script is released? I don't know much about fnvedit, so I'm not sure how I could import the changes I've made, or if its possible.


Sorry for all the questions, not quite sure what will be changed, and I want to keep modding something without problems later.


I'm enjoying modding TTW alot at the moment, and am trying to convert all my mods before I get into playing alot. Thanks alot, I can't wait for the update!


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Call me Pat. Senterpat is too much to type.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Mods that were made for TTW

Post by JaxFirehart » Fri Mar 08, 2013 9:39 am

Mods that were made for TTW prior to v2.0a are a nightmare to convert for v2.0a. Unfortunately that's just the nature of modding something that is in alpha stage still. That said, you might start learning FNVEdit. The update process using FNVEdit is easy, its just time consuming.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Also, how much harder will

Post by tizerist » Fri Mar 08, 2013 1:29 pm

Also, has the difficulty of converting FOSE mods changed?
Keep up the good work, this is gonna be big!!

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

New languages are not

Post by JaxFirehart » Fri Mar 08, 2013 5:28 pm

New languages are not supported right away, but I made sure to build the system in such a way that new language versions will be easy to implement. More info on that will be made available in the near future.


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manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

That's a good news!

Post by manos » Fri Mar 08, 2013 5:54 pm

That's a good news!


Can we consider that TTW will be finished enough to start the real translation work? :)


I will do a translation for myself and i would be happy to give it to you guys!


@Infected: What is your first language?   


 


Video games are bad for you? That's what they said about rock'n'roll...

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yes, it is unlikely that TTW

Post by JaxFirehart » Fri Mar 08, 2013 5:58 pm

Yes, it is unlikely that TTW will be overhauled again; this file format is as good as it is going to get.



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