[quote=JaxFirehart]
Yeah the DC SM are the same, difficulty wise, as the NV SM
For most creatures that made the transition from DC to NV their HP was cut down and they were given DT, but for the SM their HP was not cut down AND they were given DT.
So I'm faced with a choice. Leave it alone, making SMs a HUGE pain in the ass. Weaken the DC SM back down to a near-FO3 equivalent (but then why are NV SM so much stronger?). Or weaken BOTH NV and DC SM, which kinda goes against our goal of making TTW modify as little as possible in NV. Thoughts?
[/quote]
I would suggest a combined approach: have weaker variants in DC for lower levels and balance things out at higher levels so that the differences between DC and Mojave mutants disappear over time. FO3 practically expects you to be fighting Super Mutants as soon as you exit the vault, so having them at NV levels when starting in DC unbalances things pretty bad.