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TTW and ILO
- Zanderat
- Posts: 39
- Joined: Mon Jun 27, 2022 1:20 pm
TTW and ILO
I know that ILO - Tale of Two Wastelands.esp has been incompatible since v3.2. But what does that mean exactly? Will my game blow up or will some areas not look as intended? The reason I ask is that I may try to fix it. But I was hoping for general info as to what exactly the issue was. Thanks.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Zanderat
- Posts: 39
- Joined: Mon Jun 27, 2022 1:20 pm
Re: TTW and ILO
I am willing to try. I was hoping to get a brief general idea of what the issue was. I know it is incompatible.
- XanthosGambit
- Posts: 79
- Joined: Sun Oct 30, 2016 1:46 pm
- Contact:
Re: TTW and ILO
Now, I'm not 100% certain, but I believe ILO is more-or-less a manual edit of every cell and imagespace in New Vegas. So it probably doesn't have anything set up for TTW, and never will, since the mod hasn't been updated for 7 years.
- Zanderat
- Posts: 39
- Joined: Mon Jun 27, 2022 1:20 pm
Re: TTW and ILO
Exactly. The patch itself doesn't seem to do much. Seems to only affect train stations that go between Freeside and the Capital, the trains, and The Pitt DLC start. So while I am sure Roy is right, it is now incompatible since v3.2, the main issue is that it is largely incomplete. Oh, well. Maybe the mythical Sarge version will surface some day.................
- XanthosGambit
- Posts: 79
- Joined: Sun Oct 30, 2016 1:46 pm
- Contact:
Re: TTW and ILO
I mean, there is this mod if you really want better interior lighting.
- Zanderat
- Posts: 39
- Joined: Mon Jun 27, 2022 1:20 pm
Re: TTW and ILO
Of course I know it. Just doesn’t look as good as ILO. Still may wind up using it, due to lack of options.
