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question about More Perks Mod and general save bloat issues.

General mod discussion and requests.
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Bullfrog
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Re: question about More Perks Mod and general save bloat issues.

Post by Bullfrog » Fri Jul 15, 2022 8:49 am

Roy, I didn't take it as an insult. I merely present my point, just as you do. We can agree to not agree on certain points like balancing.
For example, I don't understand why you don't support a linear approach to Deathclaw (and other) DT, like 5 (baby), 10 (regular), 15 (boss), but you're the creator, so it's your choice.

I won't report things like these as bugs and you haven't seen me doing so. The real bugs that I find, I will report. So far there was nothing game breaking, only quest breaking.

We absolutely agree that making mods compatible with TTW is NOT your job, but the mod author's job, IF he wants it to be compatible. Otherwise players can make it compatible themselves. I already made it clear that I wouldn't use More Perks in its current state with TTW and would do a proper cleanup and fix of it, should I ever consider using it again (which I currently don't). I expect a little common sense from my fellow humans to understand such statement, instead of ripping one sentence out of context and mocking it.

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RoyBatty
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Re: question about More Perks Mod and general save bloat issues.

Post by RoyBatty » Sun Jul 17, 2022 10:50 pm

No problem.

Deathclaws don't have linear DT because they have vast differences in health. They are supposed to be tough, always.

Keep in mind we did lower DT values in general for a lot of things compared to older versions. NV also has for example, stupidly high DT on Mr Gutsies because they have relatively low health comparatively. The differences in balance between F3 and NV are sometimes very wide. I personally didn't have issues with most of it, some of it I did. But what we did this time was take a certain set of weapons, and test in both Fallout 3 and in TTW and made the creatures as close as we could to requiring the same amount of shots with the appropriate ammo types with 100 skill and strength requirements met. We did not take chems and perks into account in this testing as we already feel that they are balanced in a way that in later levels they will be much easier to retain some sense of progression. It's all a feel thing, not just at any one singular point in the game. Certainly not early game as the least amount of time is spent in early game.

Quest breaking bugs are game breaking to us, please report such bugs.
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Bullfrog
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Re: question about More Perks Mod and general save bloat issues.

Post by Bullfrog » Mon Jul 18, 2022 10:27 am

Ok, back to perks. Are you open to adding new perks to TTW?

There were a few in the More Perks mod that were quite useful, like:
  • Autodidact - allows the player an alternative way to get power armor training
  • Cancerous Growth - heals the player slowly over time, including limbs
  • Nikola's Shockwave - increases resistance to energy weapons, complements the Ant Serum (FR), Tribal Wisdom (PR) and Rad Resistance (RR) perks
  • Turret Expert - player can switch turret alliance directly at a turret to make it fight for him

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RoyBatty
Gary
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Re: question about More Perks Mod and general save bloat issues.

Post by RoyBatty » Wed Jul 20, 2022 6:51 pm

Some perks will be added to The Burrows, I've made one already called Bibliophile or so that makes skill books and magazines glow and make a noise.

Cancerous Growth - No, there is already Rad Regeneration from Moira and the Implant from NV for health regen
Autodidact - no, just complete Anchorage
Nikola's Shockwave - no, There's a perk for this too if you are wearing any kind of metallic armor (I forgot the name)
Turret Expert - while an interesting idea, limited use and not really worth a perk
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Bullfrog
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Re: question about More Perks Mod and general save bloat issues.

Post by Bullfrog » Wed Jul 20, 2022 8:23 pm

RoyBatty wrote:
Wed Jul 20, 2022 6:51 pm
Nikola's Shockwave - no, There's a perk for this too if you are wearing any kind of metallic armor (I forgot the name)
You mean "In Shining Armor", which provides +5 DT for wearing some metal armor and +2 DT for wearing eye wear. I know about that, but because of its condition it has very limited use to me. The Ant Serum, Tribal Wisdom and Rad Resistance have no such conditions, which makes them much more useful. Maybe not Tribal Wisdom, because one can get poison immunity from Old World Blues.
RoyBatty wrote:
Wed Jul 20, 2022 6:51 pm
Turret Expert - while an interesting idea, limited use and not really worth a perk
Yeah, about that - I have modified the standard and some specific turret terminals to allow the player to do what this perk does - set turrets to ally status via terminal (if he has Robotics Expert). Unfortunately these terminals usually don't affect all turrets in an area, but it's still fun to see enemies being shot at by their own turrets. If you like the idea, maybe you can use it in one of your mods.

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RoyBatty
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Re: question about More Perks Mod and general save bloat issues.

Post by RoyBatty » Thu Jul 21, 2022 3:45 am

Yeah I dunno, Energy Resistance could be useful indeed, have to think about it. Since Burrows will have a lot of robots and Tactics stuff it would be a good perk for that.

The Turret thing sounds like a good thing to put into RobCo Certified.
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pharaon3
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Re: question about More Perks Mod and general save bloat issues.

Post by pharaon3 » Thu Jul 21, 2022 10:08 am

RoyBatty wrote:
Wed Jul 20, 2022 6:51 pm
Some perks will be added to The Burrows
Sorry, probably off topic, but what is The Burrows? Never heard of it.

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Risewild
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Re: question about More Perks Mod and general save bloat issues.

Post by Risewild » Thu Jul 21, 2022 3:04 pm

pharaon3 wrote:
Thu Jul 21, 2022 10:08 am
RoyBatty wrote:
Wed Jul 20, 2022 6:51 pm
Some perks will be added to The Burrows
Sorry, probably off topic, but what is The Burrows? Never heard of it.
The Burrows is the TTW DLC/Expansion that's in the works.
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pharaon3
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Re: question about More Perks Mod and general save bloat issues.

Post by pharaon3 » Thu Jul 21, 2022 4:38 pm

Risewild wrote:
Thu Jul 21, 2022 3:04 pm
pharaon3 wrote:
Thu Jul 21, 2022 10:08 am
RoyBatty wrote:
Wed Jul 20, 2022 6:51 pm
Some perks will be added to The Burrows
Sorry, probably off topic, but what is The Burrows? Never heard of it.
The Burrows is the TTW DLC/Expansion that's in the works.
Wow, that's a great news!

Thank you TTW guys!

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