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CROSS-CONTENT DISCUSSION: Creatures

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Amnail
Posts: 3
Joined: Thu Sep 27, 2012 3:53 am

What about working for trying

Post by Amnail » Thu Sep 27, 2012 4:50 am

What about working for trying to get some of Mart's Mutant Mod creatures in Fallout 3? It's a popular enough FO3 mod, and doesn't break the lore.. much.



Ein
Posts: 35
Joined: Tue Sep 18, 2012 7:23 am

I would prefer if there were

Post by Ein » Fri Sep 28, 2012 7:37 pm

I would prefer if there were no modded creatures, personally. I haven't really seen any that weren't wild graphical departures from the base beastiary, or completely out of place mash ups. I realize they're popular but so are all the latex bikini mods and oily skin whore make-up. I'd prefer those weren't in either.



Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

Personally I don't think any

Post by Dynastia » Tue Nov 20, 2012 2:20 pm

Personally I don't think any creatures should be added from wasteland to wasteland except maybe for some NV Deathclaw variants in the CW Sanctuary, and perhaps the occasional coyote pack. It makes them more distinct from each other if they have unique wildlife.


As for the beefing-up deathclaws and radscorpions got in FNV, I think that change should be carried over to the CW. I always got the impression human beings were barely surviving and no longer top of the food chain in the CW (which explains why none of the settlements have done bugger-all in regards to rebuilding civilisation) So if the player occasionally has to retreat or avoid a CW area it can only add to the difference in atmosphere and the status of Mankind between the two wastelands. Besides, we're all experienced players or we wouldn't be bothering with mods like TTW. We're not going to cry that the game is broken and ragequit because we can't kill Deathclaws at level 1 with a 10mm pistol anymore.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Damn think of the ammo that

Post by TJ » Tue Nov 20, 2012 2:29 pm

Damn think of the ammo that would take. wink


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Anyone who ragequits after

Post by Kainschylde » Wed Nov 21, 2012 5:02 pm

Anyone who ragequits after not being able to kill a Deathclaw with a 10mm at ANY level is playing the wrong game.


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Sir Swerving
Posts: 22
Joined: Sat Feb 15, 2014 9:46 am

Deathclaws variations would

Post by Sir Swerving » Mon Feb 24, 2014 8:12 pm

Deathclaw: variations would fit well in the wasteland, Blind deathclaws spawning in Old Olney underground and sewers as well as various caves, Deathclaw mothers and babies being exclusively located in deathclaw mating areas, Deathclaw young spawning by deathclaw mothers and at lower levels in the wasteland, Deathclaw alpha males roaming the wasteland at higher levels.


Yao guai: cubs and giant variations would also fit well in the wasteland, Cubs spawning at earlier levels in the wasteland as well as in caves, Giant yao guai roaming the wasteland at higher levels.


Coyotes: have no argument against them and perhaps should be a more common then wild dog encounters.


Rats: are everywhere should spawn in places you would usually find molerats.


Ravens: If they could survive in the mojave, Chances are they survived or migrated to the Capital wasteland.


Fish: The water in the capital wasteland is connected to the ocean but the water might have proven to be too irradiated to host life for anything other then the mirelurks.


Bark scorpions: would only fit as a smaller variation of the currently existing radscorpions, Since they are based off a species native to the Mojave.


Giant mantises: would not fit due to West tek research facility and Vault 22 with the F.E.V. strain the mutated them is on the other side of the country, They could only fit as renamed nymphs inside and around the Oasis and even that is pushing it.


Geckos: would not fit at all anywhere around the Capital wasteland as the West tek research facility with the F.E.V. strain that mutated them is on the other side of the country.



charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

I think in principle, these

Post by charwo » Tue Feb 25, 2014 2:06 am

I think in principle, these questions should be handled by environmental packages. If you want the vanilla loadout, then anything other than the nightstalkers and a cazadores go in. If you're like me, and refuse to play with anything but fully green mods, then you're stuck screaming for real world animals, as many as can fit.


I'm generally against this whole notion of asking 'what purpose do adding animals serve to the character?' That's irrelevant. We're trying to pin down to a reasonable degree, the ecology of the Columbia Commonwealth, and weather they serve any purpose to the player or character is irrelevant, because nature isn't driven by human utility.



And for the record, I wouldn't mind cazadores in the CW, maybe a horror saved for the the Pitt. Either way, they would go a long way to explaining the lack of rebuilding.



Spanta
Posts: 15
Joined: Sat Jun 28, 2014 9:50 am

On non mentioned creature

Post by Spanta » Mon Jul 07, 2014 9:48 am

On non mentioned creature integration I would like to see:


Factory Protectrons (The Pitt) in factories of both wastelands, potentially replacing the original protectrons.


Medical & Repair Eyebots (Lonesome Road) as Enclave Eyebots in the capital Wasteland.


And even if they are a tad lorebreaking, because they are servants of the Master originally I don't think it would be bad to have Nightkin in the Capital Wasteland.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

we changed them all into hot

Post by Puppettron » Thu Dec 18, 2014 8:02 am

we changed them all into hot air balloons.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

we didn't move anything from

Post by Puppettron » Thu Dec 18, 2014 10:38 am

we didn't move anything from fnv to fo3.  we're ecologically minded modders.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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