IMO, Mantises don't really fit the urban decay vibe of FO3. I can't be sure on this, but I don't think mantises would comfortably live in a place like the CW. They make sense in NV, what with actual vegetation for them to feed on. Rats? Yes, rats are common urban pests, are they not? Coyotes are another one of those things that is a staple of the West. Wild dogs work well in FO though, IMO. A retexture of dogmeat would do better in the CW.
CROSS-CONTENT DISCUSSION: Creatures
- darthbdaman
- Gary
- Posts: 272
- Joined: Wed Sep 19, 2012 11:04 pm
Definitely for variations.
Definitely for variations. Adding entirely new creatures where appropriate seems harmless, though I would keep these changes in the Merged version.
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Dysthe wrote:
[quote=Dysthe]
Rats, baby-versions, and variations of deathclaws are all good. Mantises I'd skip, unless they were recolored brown. Natural color, not as offensive as green.
[/quote]
I live in downtown Chicago we have coyote packs living downtown, Mantises and, other vermin. If they live in the Midwest they would live in D.C. The Mantises are Green or can change color for camouflage but, we can't do that for the game.
On to a more important question! What about Geckos? Geckos are found all across America too, There found in the Midwest, out east and especially in the west.
It's ben brought to my attention that we have overlooked them in our discussions, How would people feel if they started to pop up in DC?
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
You have a point about the
You have a point about the color of the mantises! I didn't think about that myself. Jax and, I have a lot to think about and, are trying to make a balanced game.
I could retexture the ones in DC easy enough but for now we think they should be included.
Now that you bring it up I would love to do the national Zoo! I could get some of my friends to rig mutated creatures for it! could be fun but, not a part of TTW. A part of DCInt!
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Ein
- Posts: 35
- Joined: Tue Sep 18, 2012 7:23 am
I'd say rats would need to be
I'd say rats would need to be retuxtured too, they'd need to be more of an oily brown or black to fit with the urban theme. The rats in New Vegas look like their name suggest Cave Rats. Like something out of the Flintstones. The Legion dogs would fit alright, maybe recolor them and rename them wolves or something and base them off the Coyotes.
I'd say the killer plants should definately go in. They would probably need to be specially placed more so than the coyotes and rats. But if someone is already going through placing harvest points, why not?
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Everyone keeps mentioning
Everyone keeps mentioning having wild dogs in DC... you people do know that wild dogs are ALREADY in DC right?
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steviestevens
- Posts: 108
- Joined: Wed Sep 12, 2012 12:54 am
Killer plants are found in
Killer plants are found in vault 22 because they were made there. And yeah Jax, wild dogs are in DC it saturated with them lol. I am beginning to think some people haven't played the games...........
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Ein
- Posts: 35
- Joined: Tue Sep 18, 2012 7:23 am
Killer plants have been
Killer plants have been around since fallout 2. the spore creatures exist because of vault 22. The fly traps are completely independant of that.
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Ein
- Posts: 35
- Joined: Tue Sep 18, 2012 7:23 am
Yes there are dogs in FO3.
Yes there are dogs in FO3. Two kinds. Ones that look like Dogmeat that don't attack you, and Mangey ones that Attack. Why would it be such a negative thing to have bigger more agressive looking dogs, especially as higher level raider companions?
As for the plants the first time they show up in the series is in Arroyo, which is up in Northern California/Oregon. 40 years before the events of New Vegas. I think it's safe to say that the plants are more resultant of post atomic radiation as opposed to a lab experiment.
You're right about the lack of plants and farming in Fallout 3, that is one of the biggest difference from New Vegas. None of the communities appear to be self sustaining. Rather it's questionable how some of them even exist, like Girdershade. You can tell a lot of the things in Fallout 3 were just kind of slapped down because they needed something for a quest done in that area. There's no flow to anything you do, as soon as you get into Megaton if you pick up any quests expect to be sent in opposit directions. It's just like that in Fallout 3, nothing is planned. You don't see things like the Coyote dens or any kind of sign of an eco system, a few people complain about the heat, but everyone dresses for Autumn weather.
I guess that's my biggest beef, more so than what creatures should be added. What should be done to make for a more consistant experiance between the two wastelands. The Capital Wasteland is really horribly undevelouped outside of the more Urban Areas. Especially because at any rate, the scorpions don't really fit with the DC area either but they were shoehorned in there anyways because they're an iconic Fallout monster.
- LT Albrecht
- Posts: 182
- Joined: Wed Sep 19, 2012 8:50 pm
http://en.wikipedia.org/wiki
http://en.wikipedia.org/wiki/Mediterranean_house_gecko#Geographic_distribution
Apparently you get Geckos in maryland, so they'd be at home in the swamps of Point lookout. They look like a gecko and an alligator had a baby anyway, so perhaps they'll do as a substitute for the 'gators that DLC sorely lacked. Some mutant plants and amphibians would really make the place seem more 'swamp' and less 'foggy trees'.
