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CROSS-CONTENT DISCUSSION: Remove .32 Ammo

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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

JaxFirehart wrote:

Post by JaxFirehart » Fri Feb 08, 2013 5:59 pm

[quote=JaxFirehart]


Any solution that includes making a new hunting rifle is out. Any solution that requires implementing new weapons is out. Any solution that involves modifying NV weapons is out. Any solution that is not logically sound is out.


[/quote]


Gotta stand firm on this, sorry.



Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

I thought yuki's solution met

Post by Befo » Sat Feb 09, 2013 1:39 am

I thought yuki's solution met that criteria. It is only renaming the two existing weapons, so no new weapons are being implemented? If the .308 cal rifle is left as is, and only the FO3 .32 version gets a color change/new skin to the exiting model, the .308 (NV weapon) isn't being modified, and very little is being changed on the .32 rifle? His solution also seems logically sound, given the naming conventions of the other weapons he mentioned. I'm not trying to be argumentative, but I don't see exactly where it is violating the standards you have set. 



On a separate note, I understand one of the concerns listed before was that so few weapons were using an ammo type, either just the two .32 weapons or just one (the pistol) if the rifle is kept as the FNV version. I just wanted to mention that the BB gun is the only weapon to use it's ammo type, same with the Railway Rifle, Nail Gun, Dart Gun, Missile Launcher and the Fat Man. (Unique versions wouldn't count I'd think, but even so there are unique versions of the .32 cal weapons.)



I guess another thing I don't understand is how the FNV Huning Rifle is statistically superior the .32 Hunting Rifle of FO3, but the FO3 version is considered overpowered? 



.32 Hunting Rifle, 25 dmg/attack, 18.8dps, 25 crit dmg, x1 crit multiplier, 0.8 atk/second, 25AP, 0.3 spread

.308 Hunting Rifle, 52 dmg/attack, 49.3dps, 52 crit dmg, x2 crit multiplier, 0.9 atk/second, 40AP, 0.01 spread



From these stats, the FNV .308 is about twice as powerful in most categories as the FO3 .32. The only place where the .32 really has the advantage is in AP cost. Am I missing something?


/befo

Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

Hmm, I rather like that

Post by Shadow » Sat Feb 09, 2013 3:05 am

Hmm, I rather like that proposal.  Then if we're still worried about it not being used enough, there are always optional mods to add more guns that use it.



TJ
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Joined: Mon Sep 17, 2012 1:06 pm

This is just a guess but I'm

Post by TJ » Sat Feb 09, 2013 3:38 am

This is just a guess but I'm gonna assume the NV hunting rifle is a higher tiered weapon than the FO3 variant, making it less common and available later in the game. I think that's why it's not considered overpowered. As for FO3's version being considered overpowered, if I remember right it's available pretty early and can be used for most of the game. Again, this is all just speculation. Would love someone to elaborate. As for Yuki's very valid point: it fails Jax's requirements with the renaming of the NV weapon.


My project Dash is on Kickstarter!



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Yep, the FO3 hunting rifle

Post by Risewild » Sat Feb 09, 2013 4:12 am

Yep, the FO3 hunting rifle was available quite early and we could play most of the game using it, because of the range and accuracy was like a sniper rifle lil'sister. I remember the first time I played FO3 I pretty much did the entire game using a hunting rifle in my inventory since I got one, later I added a combat shotgun for close quarters and pretty much beat the crap out of everything, didn't need sniper rifle or Lincoln's repeater or anything like that for that matter.


I would like to see the FO3 hunting rifle still in play, but I also have to agree with Jax requirements, I think that for now it is good as it is, but once TTW get's to beta or even closer to release version I am all in favor of having tons of mods that put back certain things and change others and whatever laugh after all that's why people mod games. wink


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Tired of talking in circles,

Post by JaxFirehart » Sat Feb 09, 2013 4:30 am

Tired of talking in circles, closing.



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