Thanks for the support TJ. Believe me I did NOT want to remove .32 ammo. It IS my goal to keep TTW as close to FO3 as possible, but sometimes, like with this issue, a problem has no good solution, so I pick the lesser evil, whichever choice follows the Fallout design aesthetic closest. I mourn the loss of .32 but see it as a necessary loss.
CROSS-CONTENT DISCUSSION: Remove .32 Ammo
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JaxFirehart
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Befo
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Sorry if I stepped on anyone
Sorry if I stepped on anyone's toes for voicing my opinion (and after reading several posts which voice different opinions, I would hardly call the thread clear and concise.) TJ, I appreciate the way you tried marginalized my personal opinion. How awesome of you...Summer's Eve awesome.
If you don't want to hear peoples opinions, then you shouldn't ask for them.
I do wonder how mods like CALIBR or CASE would be affected.
BTW, it's not as if the two guns are identical in anything other than appearence. The Wiki basically has the stats of the FNV Hunting Rifle as twice those of the FO3 version, yet there are cries abound of the FO3 version being overpowered, and the FNV version is OK. Doesn't make much sense to me.
Edit: I am very thankful for the hard work being put into this mod. I certainly hope the mod authors do not find opinions and constructive criticism to be seen as disrespectful or disruptive. I always thought thats what these pages were for....discussion. Not disrespect is intended except to those who disrespect me.
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JaxFirehart
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Befo, you are right, this has
Befo, you are right, this has been a thread full of constant debate. I leave it open because I am still hoping to find a solution that allows keeping .32 ammo. Any solution that includes making a new hunting rifle is out. Any solution that requires implementing new weapons is out. Any solution that involves modifying NV weapons is out. Any solution that is not logically sound is out. Within those criteria I could not think of a solution, but proposals are welcome.
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Aconagent1
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As long as we're off-topic
*edit* sorry, I was a page behind XD. My 2 cents on .32 ammo is to keep it, make the Chinese pistol what it was in real life (automatic, higher damage, higher tier), then make the .32 pistol the normal low level gun of the raiders.
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JaxFirehart
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Whats-her-face SHOULD already
Whats-her-face SHOULD already take DC vault suits, I like the idea of having her bail for the V77 suit. As I've said before, it's not that we are against modifying FNV, I made some pretty heavy modifications to ensure that cross-wasteland companions work properly and the .32 pistol and american assault rifle should be able to be found in NV. What we are doing if avoiding superfluous modifications. So having V21 take DC vault suits is perfectly acceptable, but having her flee upon receiving the 77 suit is too much, should go in an optional add-on.
As for your suggestion, that still doesn't fix the issue of only one gun in the whole game using .32.
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TJ
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Befo, I appologize for coming
Befo, I appologize for coming off like a jackass before. I'm not trying to marginilize your or anyone's opinion. Jax has stated why .32 is gone on more than one occasion. I wasn't trying to call the thread clear and consise, just Jax's reasoning for removing the ammo and changing the gun. My opinion is that the way this issue is dealt with is fine. If enough people want it the way it was in FO3 I'll make an esp that reverts .32 pistol and FO3 Hunting Rifle to stock stats. That was my whole point in the last post: TTW leaves plenty of room to mod.
My project Dash is on Kickstarter!
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Befo
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No worries, TJ. I apologize
No worries, TJ. I apologize as well for my response. I recently had a heart attack which forced me to quit smoking, and without the nicotine I get kind of touchy at times. Nicotine patches help a little bit, but it's just not the same. Then of course Jericho has to light up and smoke right in front of me...raider bastard.
A patch that reverts the .32 weapons to vanilla would be appreciated, but I guess that still leaves the problem of what to call it, lol.
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thermador
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Befo wrote:No worries, TJ. I
[quote=Befo]No worries, TJ. I apologize as well for my response. I recently had a heart attack which forced me to quit smoking, and without the nicotine I get kind of touchy at times. Nicotine patches help a little bit, but it's just not the same. Then of course Jericho has to light up and smoke right in front of me...raider bastard.[/quote]
Holy crap! Hope you get better. Quitting smoking is hard as hell -- but that's because it's worth it.
The only way to get true peace of mind is to force yourself to associate the smell of tobacco with something gross and disgusting, and not something warm and desirable. It's very hard to mentally restructure your sense of smell, but until you do, you will crave a smoke every time you pass someone on the street who's smoking. It is hell living like that. Keep your head up man.
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yukichigai
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JaxFirehart wrote:
[quote=JaxFirehart]
I explained it once before, implementing a special .32 Hunting Rifle would require putting in a whole new weapon. The FO3 hunting rifle and the FNV hunting rifle are mostly identical. The aesthetic for both FO3 and FNV is that they do not have multiple weapons that look the same but have different calibers. So we would have to make the .32 hunting rifle look different. Of course we couldn't call it ".32 Hunting Rifle" because that just sounds lame, so we gotta come up with a new name. Now, we have a gun that doesn't look like the hunting rifle and isn't named hunting rifle, so its a BRAND NEW weapon.[/quote]
Actually, .32 Hunting Rifle would be just fine if you think of "hunting rifle" as weapon type rather than a weapon name. I mean, we have .357 Revolver, .44 Revolver, 9mm Pistol, 10mm Pistol, etc. etc. Having a .32 Hunting Rifle and a .308 Hunting Rifle would be just fine and dandy on that basis.
As for making it look different, a simple reskin would do the job. No need to create a new shape, just a new skin, possibly even just a color shift or something.
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Befo
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