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CROSS-CONTENT DISCUSSION: Remove .32 Ammo

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yukichigai
Posts: 58
Joined: Wed Sep 12, 2012 1:28 am

Why couldn't we have two

Post by yukichigai » Sat Sep 15, 2012 1:08 am

Why couldn't we have two hunting rifles?  They are decidedly not identical, other than appearance.  The damage, fire rate, accuracy, recoil, and ammunition are all different.  So we have to rename them to indicate the difference between the two.  Doesn't seem like much of a big deal.  And honestly it's the ONLY viable option I can see here.  .308 is too goddamn powerful in the CW to be handing out to low-level enemies like Wastelanders and SuperMutants.  The Varmint Rifle cannot be put in because 1) SuperMutants can't use it (check the weapon list), and 2) it would make 5.56mm ammo too abundant and available too early in an environment that heavily emphasizes 5.56mm automatic weapons.


Seriously, I really am having trouble understanding why having two different-caliber Hunting Rifles is a big problem.  Am I missing something?  I'm just not seeing any problem with this other than there would be two of one type of weapon, which might be slightly confusing but otherwise fine.  This, versus dramatically altering the balance of the whole game to consolidate them.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My only issue with having two

Post by JaxFirehart » Sat Sep 15, 2012 3:18 am

My only issue with having two identical models is the that it breaks immersion. I can't look at the gun laying on the ground and know which gun I'm looking at. I understand where you are coming from with the 5.56mm ammo being so prevalent, but that is also how it is in FNV. I think the most common ammo type in FNV is 5.56mm.



yukichigai
Posts: 58
Joined: Wed Sep 12, 2012 1:28 am

Hrm... perhaps a modified

Post by yukichigai » Sat Sep 15, 2012 8:06 am

Hrm... perhaps a modified skin then?  It would be trivial enough to play with the colors on the .32 HR model and make it visually distinct, without having to use a different model.  It would still be acceptable from a vanilla standpoint I think, since it would still look like the Hunting Rifle... just a little different.



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

At first I agreed with Jax

Post by chucksteel » Sat Sep 15, 2012 7:48 pm

At first I agreed with Jax but, Yuki has some very good points so, let me play with the texture and, see if I can do something to make it enough different to have two versions of the hunting rifle that use the same model. 


That might be the best compromise for this one. 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

dandys wrote:

Post by JaxFirehart » Sat Sep 15, 2012 11:22 pm

[quote=dandys]


What if we changed Lincoln's repeater and/or the point lookout lever-action rifle to use .32 as well? That would create more uses for it (10mm and .44 magnum already are used enough by other weapons) and that might be further motivation to keep the ammo.


[/quote]


Definitely not, if we can find a decent way for .32 to stand on its own then I will agree to keep it, but we shouldn't start changing other guns any more than is necessary.


[quote=steviestevens]


My biggest problem with no .32 is low level raider tearing you up with .308 hunting rifles. Also it kinda takes away how nice ol painless was, it was a good low level rifle/sniper and even with the right build a downright dangerous weapon...


[/quote]


Low level raiders wouldn't get .308 hunting rifles, they would get weapons that are appropriate for their levels such as 9mm pistols, assault rifles and the like.


[quote=steviestevens]


I do see how it is pointless on having 2 versions of the rifle, but if u dont add hunting rifles into level lists until later it will make having anythign but weak pistols an problem for a while... I think the issue of not having a rifle without adding in the varmit rifle (which im kind of against) would be a problem.


[/quote]


While I understand the hesitance on the varmint rifle, I don't think it is inappropriate. Even if it is, the Service Rifle is a decent low level alternative.


[quote=yukichigai]


it would throw off ammo balance dramatically.  Since the Varmint Rifle runs off of 5.56, you'd get a wealth of that ammo on low levels, where in vanilla FO3 most players had to wait for about level 8-10 before 5.56 weapons became really maintainable.


[/quote]


While I want to keep FO3 as close to original as possible, we need to include the upgrades and tweaks supplied by FNV. FNV changed the prevalence of 5.56mm, it is available from the start of the game (varmint rifle) and through to the end of the game (marksman carbine). FNV made 5.56 the most common ammo type. Even if we don't include the varmint rifle, there is still the service rifle.


[quote=yukichigai]


That also doesn't handle the issue of Super Mutants, who can use the .32 HR but NOT the Varmint Rifle.  That would, again, be a drastic change we might not want to make.


[/quote]


Super mutants can use the assault rifle at low levels and grow into hunting rifles and chinese assault rilfes as the player levels up.


[quote=yukichigai]


Why couldn't we have two hunting rifles?  They are decidedly not identical, other than appearance.  The damage, fire rate, accuracy, recoil, and ammunition are all different.  So we have to rename them to indicate the difference between the two.  Doesn't seem like much of a big deal.  And honestly it's the ONLY viable option I can see here.  .308 is too goddamn powerful in the CW to be handing out to low-level enemies like Wastelanders and SuperMutants.  The Varmint Rifle cannot be put in because 1) SuperMutants can't use it (check the weapon list), and 2) it would make 5.56mm ammo too abundant and available too early in an environment that heavily emphasizes 5.56mm automatic weapons.


Seriously, I really am having trouble understanding why having two different-caliber Hunting Rifles is a big problem.  Am I missing something?  I'm just not seeing any problem with this other than there would be two of one type of weapon, which might be slightly confusing but otherwise fine.  This, versus dramatically altering the balance of the whole game to consolidate them.


[/quote]


I NEVER have suggested just handing out the .308 hunting rifle at low levels. The super mutants don't NEED to be able to use the varmint rifle, they have the assault rifle they can use. It doesn't have the range of the hunting rifle, but SM had terrible accuracy anyway. Don't forget that there were super mutants in FNV, so the game designers must have already created a balance somehow. I have already addressed the ammo change, so I won't repeat myself. Having two different hunting rifles is a problem because our choice is to inject a brand new weapon and work it into the game, or balance around the fact that the Hunting Rifle was upgraded. The first option requires creating a new injected record, restructuring the leveled lists, and changing item placement versus the second option which is just restructuring the leveled lists. Let's say we create a new weapon, the .32 hunting rifle, and reskin it what do we call it? I think calling it ".32 Hunting Rifle" and ".308 Hunting Rifle" is tacky. So we have to come up with a new name, no big deal. So now we have a gun that doesn't look like the standard hunting rifle, has a different name and has a different formid. It's basically a different gun now. So now we have added a completely new gun rather than  working around the fact that they upgraded the original gun in FNV. Creating a brand new weapon isn't our job. We need to work with what we have.



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

I'm new to this forums, but I

Post by ElvenScoundrel » Tue Sep 18, 2012 7:08 am

I'm new to this forums, but I hope I can chime in on this a little bit.


 


Unlike the rest of the folk here, I say remove the .32 ammo. It's a very redundant ammo type which IMO can be easily replaced with the .22LR round with little to no difference. This also makes the .22LR a bit more useful, as it won't just apply to the suppressed weapons in NV, but to the revolver as well. Thing is, that in FO3, you get a 10mm Pistol before you even exit the Vault, and you do find plenty of 10mm rounds throughout the beginning of the game, making the .32 pistols and it's round irrelevant, at least in my replays.


 


Varmint rifles are just sporting rifles, and as such, they SHOULD be fairly common ANYWHERE in the US, because those are the kind of rifles used to hunt game and vermin, thus the name. It's not a country weapon per se, but it's a kind of weapon I can see a game hunter wield. IMO the NV Varmint Rifle SHOULD'VE been chambered to the .22LR anyways, as it makes more sense in the beginning than the 5.56 round, since you really don't get 5.56 rounds early in NV except for the ones Sunny Smiles gives you.


 


What you can do as well is simply substitute the .22 Pistol for the 9mm Pistol from NV. It's based on the Browning Hi-Power, which I can definitely see being used in the CW. The 9mm Pistol is THE entry-level Guns pistol in NV, and I can see Raiders wielding it, alongside Chinese Pistols.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Always feel free to chime in,

Post by JaxFirehart » Tue Sep 18, 2012 7:28 am

Always feel free to chime in, that's why I made these discussions public, I want everyone's opinion.


Couple things: I already plan on toning down the vault 101 weapons and armor. Probably 9mm pistol and ammo. I need to come up with some way of weakening the armor, thing is, vault 101 security armor is practically the same as vault 34 security armor. That is one of the most porminent balance flaws in TTW, without modification, by the time you exit vault 101 you have an excellent early weapon and armor that is viable mid to late game. I'm getting off topic here...


I, personally, agree on including the varmint rifle, but I seem to be heavily outnumbered at the moment, so I bow to the majority, for now. As for changing the calber of the .32 revolver to a .22, that's something I hadn't thought of and makes good sense. I think I will plan on doing that unless I hear a better idea.



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

Only 2 guns use the .32 round

Post by ElvenScoundrel » Tue Sep 18, 2012 7:58 am

Only 2 guns use the .32 round: The .32 Pistol and the Hunting Rifle. If you substituted the Hunting Rifle for the Varmint Rifle, and made the Varmint Rifle .22, it'd make for a more viable round, IMO. Heck, I'd say remove 10mm pistols from Raiders, and maybe make it Tier 2, since it's a slightly bigger round with a slightly more powerful pistol behind it. If it was up to me, I'd do it like this:


 


Give Raiders Chinese Pistol, .22 Revolver, Varmint Rifle, as well as their usual melee weapons.


 


For balance, IIRC the .22 Pistol had a pretty high RoF, and if you give it the .357 Revolver's ability to never jam, it'd make it a pretty reliable weapon early on. Lower 9mm Health, make the .22 Revolver a bit more reliable when it comes to health, but make the 9mm Pistol stronger and capable of carrying more ammo. Make the Chinese Pistol heavier, and lower RoF, but hit harder. That way, you have a nice balance between ammo capacity, damage, RoF, cost, and weight. This is without taking into account weapon mods, which can be doable and IMO should be implemented to vanilla FO3 weapons, but that's for another topic.


 


So in this Tier 1 1-handed weapon triangle, I think you have a pretty nice trade-off. Want higher DPS at the cost of low ammo capacity? .22 Revolver. Want high ammo capacity and average damage with low CND? 9mm Pistol. Want a low RoF, heavy hitting gun? The Chinese Pistol. 


 


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Those are all good ideas, the

Post by JaxFirehart » Tue Sep 18, 2012 8:10 am

Those are all good ideas, the only thing I disagree with is changing the varmint rifle's caliber to .22. I agree that is how it should be, but it is beyond the scope of Tale of Two Wastelands. As for your suggested weapon triangle, you forgot to take into account the .357 Revolver and the Silenced .22 Pistol, but the tension between the three you suggested is a decent idea.



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

Well, the .357 revolver is

Post by ElvenScoundrel » Tue Sep 18, 2012 8:16 am

Well, the .357 revolver is too Western to really fit in DC, what with it's grip made of antler horn and all. As for the Silenced .22 Pistol, it's a semi-rare weapon with a niche spot: stealth-oriented characters. In NV, it's not very powerful, but has high crit chance and crit damage bonus. As is, it's fairly balanced against the triangle. IMO the only other revolver that fits with DC is the Police Pistol from Dead Money, but it's a single-action revolver which I wouldn't envision DC Police using, to be honest.



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