The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

General discussion of Tale of Two Wastelands
User avatar
Zanderat
Posts: 39
Joined: Mon Jun 27, 2022 1:20 pm

How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Zanderat » Thu Jun 30, 2022 8:59 pm

Honestly, I can't tell from what I have read. Is it once when you are done or can you go back and forth freely? Thanks.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Risewild » Fri Jul 01, 2022 2:54 am

There are no limits. You can travel as many times as you want to.

The only "limits" are that you have to be able to deal with some super mutants and ghouls in the capital wasteland train station, and have enough pre-war money (or being able to hack the terminal) to buy tickets to travel.
Signature:

User avatar
Zanderat
Posts: 39
Joined: Mon Jun 27, 2022 1:20 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Zanderat » Fri Jul 01, 2022 3:19 am

Perfect. Thank you.

sleepyjesse
Posts: 3
Joined: Fri Jul 15, 2022 3:11 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by sleepyjesse » Fri Jul 15, 2022 3:19 pm

I'm not sure if this is the right thread to ask this question, but is there any modification for TTW that deletes EVERY reference between DC and the Mojave? I was hoping for a "remaster" of Fallout 3 in NV, but not a combined story.
Also, travelling across the continent by train seems... almost impossible, with the current state of the nation. Maybe from DC you could "travel", but not to Mojave? It's like a symbolic ending for the Lone Wanderer, as they kept wandering around post war America, and then the screen just cuts to black, your level resets, the character creation pops up again and now, begins the story of the Courier. Two separate person, two separate journey.
MAYBE, after both game ending, each character would be able to travel freely to each world, to see how they have evolved (or devolved). That would be a lot more immersive compared to vanilla TTW.

User avatar
Bullfrog
Posts: 146
Joined: Mon Jun 13, 2022 3:01 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Bullfrog » Fri Jul 15, 2022 4:08 pm

Roy seems to be working on a mod that allows the players to play only FO3 within the engine of FNV. When this will be available, I don't know. You could already rip out the pieces that give access to the Mojave from the current TTW, if you know how to mod things.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Risewild » Sat Jul 16, 2022 3:14 am

sleepyjesse wrote:
Fri Jul 15, 2022 3:19 pm
Also, travelling across the continent by train seems... almost impossible, with the current state of the nation.
The train ride is not supposed to be a smooth ride (at least for) the first time.
The plan, back in the day, was to have a few new TTW DLC/Expansions made. Where the train will forcibly stop due to problems (train tracks broken or obstructed, the train breaking down or needing to refuel/recharge batteries, the train would be attacked by someone/something, etc.). The player could only continue the train trip after dealing with whatever problems forced the train to stop.
These expansions would be optional (just like any DLC for the games), so players wouldn't be forced to play them if they only wanted base TTW.

The problem is that developing TTW is a massive amount of work by itself (more than 10 years in the works now) and so the team never had time to work (or even plan) these expansions. There is one being developed by a small team of awesome modders, but I don't know if there will be any other ones after that. Also, since making something like this takes years by itself, there's always the risk of something happening and the project being cancelled or abandoned, so even this one that's being made might not see the light of day, and that would be a pity since it's looking pretty cool (there's no public place to follow this project, but rarely some screenshots get shared on our TTW Discord server).
Signature:

sleepyjesse
Posts: 3
Joined: Fri Jul 15, 2022 3:11 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by sleepyjesse » Sat Jul 16, 2022 3:40 am

Is is possible to just remove any connection between the two worlds, using only xEdit? I have no idea how to use the GECK at all, I just can't get used to the user interface.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Risewild » Sat Jul 16, 2022 7:15 am

I'm sorry, but I don't understand what you mean by "every reference between DC and the Mojave" or by "connection between both worlds".

There are no story changes to the Fallout 3 side of TTW, there's no dialogue or messages (holodisk, terminals, notes, etc.) about FNV in the Capital Wasteland, and no characters or mentions about the other game or other wasteland were added in TTW. And the only thing changed in the FNV side of TTW is the addition of the "Dad's Note" when the player starts a game in the Mojave Wasteland.

The only thing that can be considered as a type of connection is the newly added train station and that's in a totally new area accessible only by another new tiny area. So as long as you don't go through the doors to those areas, you will not see any connection to FNV in the Capital Wasteland. And even if you go through that door, you will just have a new small area that is very vanilla style (many players even think it was in FO3 all along). You will not suddenly be inside the Train Station, you have to go through a different door to enter the Train Station, and then you still will not be able to go to the train to travel between both wastelands, you will have to complete a quest that sends you all around the train station to unlock the security doors that have been sealed since the bombs fell, and then you have to go through those doors to reach the area where the train is, but you still can't travel, you will have to find a free ticket or use a terminal that sells tickets and purchase one, then you have to go inside the right train and manually activate an electrical switch to turn on the train and finally the trip starts and the character reaches the other wasteland.

Technically, as long as the players don't go through the door inside the "The Mall Metro" named "Door to Judiciary Square Metro", then they avoid all the new areas added for the TTW train station.

Basically, unless the player is trying to travel, it's very, very, very unlikely that they will do it by accident at all.

So as long as people only play the Fallout 3 side of TTW, then it's pretty much as close as possible to be playing it as what you said, a "remaster of Fallout 3 in NV" at this point in time.

The only things you will see are the improvements from NV, and that is what makes TTW Fallout 3 content be like a "remaster of Fallout 3 in NV", this means that there's more things accessible to the player, more perks, more weapons, more armors, more chems, survival skill, hardcore mode, extensive crafting, weapon mods, iron sights for weapons, weapons can use several "ammo types", DT and DR, unarmed special attacks, weapon repair kits, some unique weapons actually look unique (and the plan is to have them all look unique in the future), more game stability, more performance, modern mods, etc.
Even the weapons from FNV that TTW integrated into the Capital Wasteland are very few and were only added where it actually makes sense.

Now, if you mean removing all of these things I just mentioned, then I would say it's not possible to remove them without breaking the entire game since many of those are engine things. Removing them would be disastrous.
It would also take a huge amount of work for someone that knows what they are doing. The best bet is to wait for Roy's mod that Bullfrog linked in a post above. But that will probably take quite a while until it's done.
Signature:

User avatar
Bullfrog
Posts: 146
Joined: Mon Jun 13, 2022 3:01 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by Bullfrog » Sat Jul 16, 2022 8:43 am

sleepyjesse wrote:
Sat Jul 16, 2022 3:40 am
Is is possible to just remove any connection between the two worlds, using only xEdit? I have no idea how to use the GECK at all, I just can't get used to the user interface.
Like Risewild explained, you are not forced to go to the Mojave at all. If you want to remove things that somehow show that there are two worlds (e.g. the opening dialogue that lets you select where to start), you'll have to use GECK to modify the start script. If you just want to block the path to the train, you could simply add the flag "Inaccessible" to the door (10012033) that leads to "Judiciary Square Metro" using FNVEdit or you could simply refrain from using that door.

sleepyjesse
Posts: 3
Joined: Fri Jul 15, 2022 3:11 pm

Re: How Often Can You Travel Back and Forth Between The Wasteland and The Mojave?

Post by sleepyjesse » Sat Jul 16, 2022 12:38 pm

I initially thought that TTW contains additional quest(s) that connect FO3's story to NV's. That was the "reference" I meant in my comment. Thanks for clearing it up!
Just finished installing TTW, now I'm testing out my modlist in both map i'll probably remove the note in Mojave afterward. Cheers!

Post Reply