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Question: MIRV + Tiny Tots Ammo

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Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Question: MIRV + Tiny Tots Ammo

Post by Kurt91 » Wed May 18, 2022 8:05 am

I've always wanted to try this but never got around to it, and with the 3.3.1 release out now, I was considering doing a new TTW run. Thing is, this is the sort of thing that would take FOREVER to set up on my own, so I thought I'd ask before getting my hopes up.

Is the FO3 MIRV compatible with the F:NV Tiny Tots special ammo? I had always assumed that they'd be compatible with each other since the MIRV is a special Fat Man and the Tiny Tots are Fat Man ammo, but after seeing that the guy who made this video said that he needed to make a mod to do so, I'm questioning it.

https://www.youtube.com/watch?v=a1DLJf8zrs0

Thing is, this video is from 2015, and a lot of changes and updates have happened to TTW since then, so I'm not sure if it needing a mod is still the case. Could somebody clear things up for me? I just love the idea of enough prep time allowing you to fire off 72 simultaneous nukes per shot as the ultimate culmination of combining the features of both games.

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RoyBatty
Gary
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Location: Vault 108

Re: Question: MIRV + Tiny Tots Ammo

Post by RoyBatty » Wed May 18, 2022 10:27 am

Yes you can, but it's suicide.
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Laclongquan
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Re: Question: MIRV + Tiny Tots Ammo

Post by Laclongquan » Wed May 18, 2022 11:14 am

I think mirv plus tiny tots work even in 322.

Its not very good even as visual tool. Only sounds good on paper.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: Question: MIRV + Tiny Tots Ammo

Post by Kurt91 » Wed May 18, 2022 10:15 pm

Neat. Yeah, I know it's far from practical, but I simply like the idea of just absolutely carpet bombing somewhere like Quarry Junction from far away, and see how much of it I can clear out without ever stepping foot on the location. It's stupid, but it seems like something fun to try doing at the end of a complete run.

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Laclongquan
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Re: Question: MIRV + Tiny Tots Ammo

Post by Laclongquan » Thu May 19, 2022 5:37 am

Quarry junction is too wide for that. Better to do the deathclaws promontory, ya know, the area full of dc on the other side of river from cottonwood.

Boom is good but mirv + tiny tots has too much going on it doesnt look good.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Question: MIRV + Tiny Tots Ammo

Post by RoyBatty » Thu May 19, 2022 8:45 am

The engine can only spawn 64 projectiles or something at once, and the rest just get place on the player the next frame and you die.
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