They did.
And do you think Oasis would have some interesting harvestables?
I think it would.
I think Oasis is the one place where we could find a ton of harvestables. ANY harvestable is fair game around there since the entire thing is produced out of an FEV mutation; the normal rules don't apply. It could be the lone point where you could find normally NV-exclusive harvestables in the CW.
Outside of that I agree that Maize and Mutifruit are the likely candidates for harvestables in the CW. The other harvest items could be sold by Crow, who has connections to Oasis in his background.
Oh yeah, add to that Tobacco, which is distinct-but-related to Coyote Tobacco. DC is actually a good environment for Tobacco to grow in.
What about jalepenos? I havent seen anyone mention them, peppers grow pretty much anywhere.
Greetings,
MrBtongue made an interesting video about the Fallout universe: http://www.youtube.com/watch?v=wvwlt4FqmS0
Towards the end, he specifically compares the food situation between FO3 and FNV and raises some good points.
[quote=A.Persyn]
Greetings,
MrBtongue made an interesting video about the Fallout universe: http://www.youtube.com/watch?v=wvwlt4FqmS0
Towards the end, he specifically compares the food situation between FO3 and FNV and raises some good points.
[/quote]
I normally avoid these discussions here and have my fun where I defend FO3 against unfair accusations to the Bethesda forum. But this video is simply bogus and biased and I have to reply. Go with an open eye through New Vegas and think about how people really would live there (only one example: the Kings headquarter). It doesn't work.
RPG game settings are obstructions and not real live simulators. FO3 isn't so unlogical as a specific group of people want's you to make believe.
According to Geck there are more Brahmins in the CW then in the Mojave. Actually FO3 has a food chain and hunters if you pay attention to the random encounters (if you haste through the mainquest you will never see it). I could go on forever but one fighting ground is enough.
I feel sad for the people who wanted Fallout 3 to be Van Buren but this constant bitching (and often without any base) against Bethesdas Fallout 3 won't bring them a better game. Neither from Obsidian nor from Bethesda.
Ontopic:
I am working on a mesh for a harvestable cabbage for Fallout The Story. If a mod comes from this thread I am gladly give my permission.
Offtopic alert:
I just watched this video and I must say that even though it points out several things it also disregard others. For example it says what do Megaton people eat... Well Megaton (and pretty much of DC I guess) eat mostly meat, just go to the Brass Lantern and see their menu
there are plenty of critters in the DC ruins to feed all the people, giant ants, molerats, radroaches, brahmin, mirelurks (there is even a place where we can get the Tenderizer unique weapon that is clearly a mirelurk meat processing place), of course all the pre-war food around, The Family survives on blood, Oasis people survive from (I imagine) all the green and healthy stuff coming from Harold, there are also birds (for example we can see them flying over Megaton) and we hear them in Oasis (even though we can't really get them and eat them
), Rivet City has some kind of Hydroponics going on (even though we don't see it), with Point Lookout comes the punga fruit, there are entire communities of cannibals in DC and we can encounter hunting parties in DC from time to time too, etc... Also the DC ruins wouldn't be as good for crops as the mojave since the terrain is less flat and the water is more radiated (we can't forget that Mr. House prevented most of the nukes from hitting New Vegas) that's the point in the main quest of FO3 getting good water so the Capital Wasteland can start healing (after all just look at all the trees from the DC ruins and look at trees from NV one are charred sticks the others are nice and green leafy ones).
Also he mentions what do people eat on NV and shows the NCR plantations, well NCR plantations are not for NV people, they are for NCR camps, even NCR people in Freeside get none of that food.
He also mentions why build Megaton around the bomb, they do explain that if he had taken the time to talk with some people in Megaton, it was built there because the crater offered great protection and was easy to defend and later easy to build walls around.
It is true that FO3 seems way less food-wise but that is because it's mainly a meat based diet while in NV it's mainly a crop based diet, we can see crops and will associate them with food, but we see enemies and will associate them with KILL KILL KILL instead and forget they are food. Also the DC settlements usually have a dinner where you can buy food and have a meal, the NV ones have none of those, only bars and saloon type of establishments, and DC also have a rotating caravan system that goes to all the big settlements while NV has random caravans we don't see much around.
Ok I stop now, I don't usually like to post this posts, and I am not saying I love FO3 and not NV, I love them both the same, they are different games and I love them for what they are
I just have to point out some things that people sometimes forget.
Ontopic:
Nothing
.
[quote=Risewild]
DC also have a rotating caravan system that goes to all the big settlements while NV has random caravans we don't see much around.
[/quote]
This in and of itself is begging for a mod.
I agree with Rise and Sesom here. There's nothing wrong with either game... they just need TTW to make them the best little game they can be.
My project Dash is on Kickstarter!
I am using my powers of necromancy to revive this thread.
Simply put, a greater number of campfire-crafting recipes need to become available for the player in the Capital Wasteland. This means:
Antivenom, for instance is craftable from only nightstalker blood and radscorpion poison glands. While you can't find nightstalkers in DC, you can find centaurs, and their blood could be used as substitute or in addition to nightstalker blood which would satisfy some existing recipes.
In addition to seeing maize, mutfruit, and an east-coast variety of tobacco, I believe it will also be necessary for animals unique to DC like the Yao Guai to drop items which can be used in new campfire recipes. Understanding that a guiding principle should be to alter vanilla content as little as possible, it may also be advantageous for animals which one finds in greater number in DC than NV to provide additional components for campfire crafting. Molerats, for instance could provide something more than just their meat to use in recipes. DLC content from Point Lookout and others provides even more possibilities for new campfire crafting recipes. Trogg phlegm, anyone?
This is a mod I would like to work on, and there are some exciting possible recipes I have in mind like Yao Guai-backed leather armor which makes use of (new) tanned Yao Guai hide; powdered Yao Guai claws for mixing new poisons; new DC-specific poisons.
Thoughts?
Mods are always welcome. I have been trying to throw in interesting recipes whenever they occur to me, but I agree a lot if left to be desired. Feel free to throw out anything and I'll riff off of them and incorporate whats good. I like the Yao Guai armor. I'm hesitant because those changes would echo through to honest hearts, but I really like the idea, same with claws. I would like a see a mechanism where killing a yao guai yields a yao guai paw and then at the workbench you can convert that to a Yao Guai Gauntlet or extract the claws to use for recipes. Maybe yao guai teeth too, let the player craft a necklace or something out of them.
Of course I have no modeling or texture skills so most of this is beyond my ability.
I did make Yao Guai Medallions which are pretty bad ass but they are made from the glowing mushrooms and so is highly radioactive, its an interesting choice.