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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Optionals are being updated.

Post by RoyBatty » Tue Feb 07, 2017 1:12 pm

Optionals are being updated. Retlaw has updated Reputations to fix many bugs in it and hopefully is finishing it soon. Not sure if we're going to get to Speech Checks this go round, but hope to. Pupp has been working on Anchorage Customization and may work on Outcast Trading. Stash Pack Options is likely to get merged together with Start Up menu as well as merged with the new Quick Start optional. F3 weapon sounds. Player voice (working). F3 XP sound. F3 Quest given sound.


Options is getting rebuilt from the ground up as stuff is integrated into ttw itself and made controllable. There will be more options available this time. So far Bobbleheads got updated to fix a couple bugs and change a couple of them. You'll be able to turn on/off Point Lookout's damage boost, Cooking Items, Selectable expanded Armor for factions in DC (Vanilla F3/Expanded) which includes BoS, Outcasts, Enclave, Talon and Regulators. Cooking Items will be in there too. Perk per 1 or 2 levels. No Karma DC Followers selectable as the companion overhaul is being integrated (Perks and Home markers). Books or Magazines selection and Books set to F3 style as 1 or 2 points as well as optionally changing the NV books to reflect this.


I hope to also have an optional for .32 weapons and 20ga sawed-off shotgun at some point, but probably in the release afterwards as the .32 hunting rifle needs to have iron sights (different than NVs) added to the model and unique weapon mods made for it which differ to NV's also. Hope to have 1 or 2 mods for the sawed-off, but hard to come up with something for it.


Super Mutant DT control has been removed because the weapon balancing has been overhauled and it's no longer necessary.


Wild Wasteland will probably be temporarily removed until it can have some bugs fixed and expanded a bit more to make it worth having.


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darious24555
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Triple/Quadruple barrel? fire

Post by darious24555 » Thu Feb 09, 2017 12:24 am

Triple/Quadruple barrel? fire 1 barrel at a time?



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Hmm...I'm a bit gutted to

Post by tizerist » Thu Feb 09, 2017 2:36 pm

Hmm...I'm a bit gutted to hear the new savegame requirement (I'm waaaay too far into the game to consider that now).....but progress dictates that this happens occasionally.


If I don't start a new savegame, whats the worst that will happen? Any glitches caused would be in the F3 side of the game, or anywhere?


Thanks team. :)



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RoyBatty
Gary
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F3 side would have the issues

Post by RoyBatty » Thu Feb 09, 2017 8:19 pm

F3 side would have the issues.


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brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Wow, nice to see some nasty

Post by brfritos » Wed Feb 15, 2017 4:53 am

Wow, nice to see some nasty bugs corrected.



Had to add Albinos to radscorpion faction by myself, since one day I spotted one Albino attacking a giant radscorpion!



Thank god you removed the DT from Overlords and Behemoths, those things have MASSIVE health, it's boring to kill them.

After you pick Super Slam or And Stay Back perks of course. LOL

After update 5 I'm sad again. :(



The bobbleheads are still OP, my opinion ONLY.

Yeah, more recipes to craft, love this type of thing! :D



Just a question, if this is not the correct place for this, I'm sorry.

TTW change FO3's karma values or they are the same of a vanilla game?



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RoyBatty
Gary
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I restored the karma game

Post by RoyBatty » Wed Feb 15, 2017 11:36 am

I restored the karma game settings so you do not get karma for killing for ex Enclave Eyebots etc.


All the bobbleheads are 1/2 perks now.


DT is restored, weapons are rebalanced.


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darious24555
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@Roybatty

Post by darious24555 » Wed Feb 15, 2017 1:22 pm

@Roybatty


Does this include the ammo variations in the rebalance?



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RoyBatty
Gary
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Only the Fallout 3 weapons

Post by RoyBatty » Wed Feb 15, 2017 11:47 pm

Only the Fallout 3 weapons are rebalanced from scratch. All perks, ammo variants, traits, modifiers, weapon mods, and general feel are taken into account.


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EnderDragonFire
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Maybe I am missing something,

Post by EnderDragonFire » Thu Feb 16, 2017 1:54 am

Maybe I am missing something, but when did the Chinese Pistol become 9mm? Hs it always been that way in TTW? I have not player TTW in a while, may be getting things mixed up with vanilla Falllout 3. 


Also, "Four Years Later video to the first train trip to Vegas" makes me very happy. It's perhaps even the best change eon the entire list! 


"Who are you, who do not know your history?"



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Chinese pistol has always

Post by RoyBatty » Thu Feb 16, 2017 8:51 am

Chinese pistol has always been 9mm in TTW. Real life Mauser is 9mm, but it's a Shanxi chinese copy however that is chambered for .45ACP which is HH added and not really around the wasteland without a mod like CaliberX, so 9mm is the best choice.


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