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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Depends on the armor. With

Post by RoyBatty » Thu Jan 26, 2017 5:02 pm

Depends on the armor. With the Combat Armor MK2 Dogtoothcg fixed the wrist gap. With the others, the texture swaps were wrong. A couple of them had duplicate node names which I changed to unique which will stop CTD related to them. The ground object for the Sierra Madre Armor helmet was completely messed up and contained the full skeleton in it.


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RoyBatty
Gary
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I can't say, it's up to if

Post by RoyBatty » Sun Jan 29, 2017 7:40 am

I can't say, it's up to if Niveus has time to work on the installer or not.


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snarfies
Posts: 34
Joined: Sun Dec 22, 2013 1:07 am

Finally played and finished

Post by snarfies » Tue Jan 31, 2017 3:07 pm

Finally played and finished FO4 - looking forward to the new version of TTW!


Will TTW mods need to be re-done?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Some mods will need more work

Post by RoyBatty » Tue Jan 31, 2017 10:08 pm

Some mods will need more work than others, but mostly quick work via script as mentioned. Things which alter navmeshes in the wasteland will need the navinfo record removed from the plugin and all the navmeshes re-finalized against the current build. Those are mostly my conversions though so the work is on me... ugh. :D


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Quote:Fixed 2499 Static and

Post by jlf65 » Sun Feb 05, 2017 6:54 pm

[quote]Fixed 2499 Static and Landscape bugs around the wasteland[/quote]


Damn! You've been busy!



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Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

Really amazing seeing those

Post by Postal-Dude » Mon Feb 06, 2017 7:57 pm

Really amazing seeing those fixes. This is going to be a massive update. Take your time, no need for a rushed release.


The more fixes, the better.



Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

Stealthly wrote:

Post by Deathclaw_Mayor16 » Tue Feb 07, 2017 5:05 am

[quote=Stealthly]


 


Please don't rush this update because of all the people saying they are hyped, or can't wait for this update. Release it in april if you have to.


[/quote]


They arent gonna rush it out because of people saying they're hyped.Besides,I doubt it'll even be ready by April.I'm expecting a summer release,honestly.



rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

Question: for the ver 3.0

Post by rockitten » Tue Feb 07, 2017 7:50 am

Question: for the ver 3.0 installer, can we specify which drive "the resource dump drive" rather than C: by defult?


I have a small SSD just for boot-disk and I always struggling to squeeze out the required 20+GB during the "TTW conversion". 



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RoyBatty
Gary
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pretty sure I already

Post by RoyBatty » Tue Feb 07, 2017 9:23 am

pretty sure I already requested that the installer create a temporary dir in the location of the installer rather than using %temp% so hopefully. I'd rather have it on one of my HDDs as well.


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TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

Just out of curiosity is the

Post by TAWM » Tue Feb 07, 2017 12:07 pm

Just out of curiosity is the TTW optionals getting updated with anything as well or just vanilla TTW?  I saw one of the posts about trying to add reputations to DC as a regular feature of TTW and I also saw the ChEMistry mod by TJ on here being mentioned as possibly being included in TTW optionals.   



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