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jlf65
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RoyBatty wrote:I don't

Post by jlf65 » Sat Sep 09, 2017 3:15 pm

[quote=RoyBatty]I don't recommend ENB personally, it breaks as much as it fixes.


There will be a patch for New California (formerly Project Brazil).


[/quote]


You can enable or disable everything in it. I don't tend to use the "fixes" in it either. I use it for JUST the video memory handling, and if you use texture enhancers, it's REALLY needed to get better play times. If you don't use textures enhancers much (or at all), then you probably don't need it. So it all depends on how many/how big the textures you use are compared to how much vram your video card has. If your card has 8GB, then you probably don't need ENB unless you use the ULTRA hi-def textures for everything. If your card has 2GB, then you probably need it unless you're using vanilla textures. If you're using an AMD APU, it uses unified memory and you should use ENB no matter what textures you use.



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darthbdaman
Gary
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No you can't. Unlike Skyrim,

Post by darthbdaman » Sat Sep 09, 2017 4:48 pm

No you can't. Unlike Skyrim, enb for NV (and yes even just ENBOOST) always edits the rendering in the game. It breaks a bunch of stuff (go look at a tree with it installed). You cannot turn that stuff off in NV. It is not the same as Skyrim. Do not use ENB or ENBOOST!

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jlf65
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darthbdaman wrote:No you can

Post by jlf65 » Sat Sep 09, 2017 5:02 pm

[quote=darthbdaman]No you can't. Unlike Skyrim, enb for NV (and yes even just ENBOOST) always edits the rendering in the game. It breaks a bunch of stuff (go look at a tree with it installed). You cannot turn that stuff off in NV. It is not the same as Skyrim. Do not use ENB or ENBOOST!


[/quote]


Don't know what you're smoking, man, but I don't want any of it. laugh


In ENB for FONV/FO3, the main switch for graphics processing is in enbseries.ini, not enblocal.ini. Just make sure it's set to false...


[GLOBAL]

UseEffect=false

 


and NO graphical processing occurs whatsoever. And all the switches in enblocal.ini work just fine for me!



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darthbdaman
Gary
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No you are wrong. Graphical

Post by darthbdaman » Sat Sep 09, 2017 5:06 pm

No you are wrong. Graphical processing does still happen. Go look at a tree. Stop spreading falsehoods.

The switch that actually disables Enb in Skyrim is in the enblocal.ini file. It is UsePatchSpeedhackWithoutGraphics and it does not exist in New Vegas. Useeffect doesn't do the same thing

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RoyBatty
Gary
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That is correct, ENB always

Post by RoyBatty » Sat Sep 09, 2017 11:04 pm

That is correct, ENB always enables the deferred rendering no matter what. It doesn't work with 3.0 shaders, it breaks MSAA and AF, and it breaks all the in game image space modifiers and effects. It's known and no, you cannot disable it, and Boris won't fix it.


WINE may have some hack in it to work around that issue, but Windows does not.


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TAWM
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I was just curious besides

Post by TAWM » Sat Sep 09, 2017 11:13 pm

I was just curious besides lootable graves and consumable plant life still being added to DC are you all going to add the highway patrol cars to New Germantown Police headquarters and the firetrucks from New Vegas as well into the Capital Wasteland?  I know that idea was kicked around on here https://taleoftwowastelands.com/content/small-cross-wasteland-mods


Just curious if that is something that is no longer going to happen or is just something that is just on the back burner for the foreseeable future.  


 


 



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RoyBatty
Gary
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Nah I don't think we're going

Post by RoyBatty » Sun Sep 10, 2017 3:34 am

Nah I don't think we're going to add that stuff.


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Risewild
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I only made the police cars

Post by Risewild » Sun Sep 10, 2017 3:54 am

I only made the police cars and firetrucks because I was bored and felt like modding a bit. Since I like messing around with textures I decided to try and make DC versions of the firetruck and police cars. cheeky


It's a tiny mod, it was never made with the intention of being added to TTW wink.


I did start working on expanding that mod several months ago though, but I haven't really done much work on it yet (only a couple of additions) laugh.


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jlf65
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darthbdaman wrote:No you are

Post by jlf65 » Wed Sep 13, 2017 5:58 pm

[quote=darthbdaman]No you are wrong. Graphical processing does still happen. Go look at a tree. Stop spreading falsehoods.


The switch that actually disables Enb in Skyrim is in the enblocal.ini file. It is UsePatchSpeedhackWithoutGraphics and it does not exist in New Vegas. Useeffect doesn't do the same thing


[/quote]


I don't believe I am spreading any false information. I went and looked at a tree as you suggested. Here's a couple screenshots.


https://imgur.com/a/Oiri6


Now, which one is ENB with the UseEffects set to false, and which one has ENB completely uninstalled without a single file in the game directory? The only difference I see is the grass and clouds are different, but they're procedurally regenerated every time you load the game. Explain what difference I'm supposed to see. I'm not trying to create a fight, I'd really like to know as I don't like spreading false info. I'll admit you're right, but only if you ARE right, and at the moment, I don't see what you're trying to get at. If the display looks the same and the speed is the same, it seems to me like there is no processing occurring.


 



Mystical Panda
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I think all using boosting

Post by Mystical Panda » Wed Sep 13, 2017 7:04 pm

I think all using boosting memory with ENB (UseEffects = false) does is disable hardware level antialiasing; it only allows software level deferred. I haven't checked, but maybe the V has since changed it so it no longer disables it if effects aren't being used.



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