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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I don't usually use guns so I

Post by Risewild » Thu Jul 27, 2017 4:53 am

I don't usually use guns so I might be saying something really stupid but, Shotguns don't really have little variety do they? frown


In TTW there are a lot of Shotguns:


FO3 has:




  • Sawed-off Shotgun


  • Double Barrel Shotgun


  • Combat Shotgun


And then add the FNV ones:




  • Also has the Sawed-Off Shotgun so this one doesn't really count


  • Caravan Shotgun


  • Hunting Shotgun


  • Lever-Action Shotgun


  • Single Shotgun


  • Riot Shotgun


There are also nice unique ones in both games:




  • Terrible Shotgun


  • The Kneecapper


  • Sturdy Caravan Shotgun


  • Dinner Bell


  • Big Boomer


There are a lot of Shotguns in TTW smiley.


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

The Riot Shotgun is my

Post by jlf65 » Thu Jul 27, 2017 6:43 pm

The Riot Shotgun is my general purpose go-to weapon of choice when I can get one. Until then, I usually get by with Pa's Fishing Aid (you missed that in the list of "unique" shotguns). It's a double-barrel shotgun with better stats. I also keep a silenced small handgun for insects and quiet kills on humans, and a BIG rifle (like a .50MG) for Super Mutants and other bad things that only get irritated if you use a smaller gun. laugh



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ElectricaVulpes
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Joined: Thu Jun 29, 2017 7:26 pm
Location: Colorado

There just needs to be more

Post by ElectricaVulpes » Fri Jul 28, 2017 1:20 am

There just needs to be more overall weapon variation. Also, will the cut unique weapons and armor be restored by TTW?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Pa's Fishing Aid is cut

Post by RoyBatty » Fri Jul 28, 2017 3:25 am

Pa's Fishing Aid is cut content.


Yes I am working on a cut equipment module.


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ElectricaVulpes
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Location: Colorado

Awesome. Tho F3 uniques don't

Post by ElectricaVulpes » Fri Jul 28, 2017 4:34 am

Awesome. Tho F3 uniques don't look unique, so I will prob remake the textures I made for the F3 unique weapons and make some changes to the unique armors with Nifskope.



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jlf65
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RoyBatty wrote:Pa's Fishing

Post by jlf65 » Fri Jul 28, 2017 4:56 pm

[quote=RoyBatty]Pa's Fishing Aid is cut content.


Yes I am working on a cut equipment module.


[/quote]


It is? Huh. I normally run with Point Lookout Reborn, so it must add it back in. It's been so long since I ran vanilla PL that I couldn't remember it not being present.


Hopefully whomever did the PLR conversion will do the 3.0 conversion. There's a number of mods I normally use in FO3 that I hope either work in 3.0 or get a quick update.


 



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Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

jlf65 wrote:

Post by Postal-Dude » Fri Jul 28, 2017 6:30 pm

[quote=jlf65]


Hopefully whomever did the PLR conversion will do the 3.0 conversion. There's a number of mods I normally use in FO3 that I hope either work in 3.0 or get a quick update.


[/quote]


That was in fact RoyBatty.


https://taleoftwowastelands.com/content/ttw-point-lookout-reborn


 



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RoyBatty
Gary
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Location: Vault 108

I won't be updating that mod,

Post by RoyBatty » Fri Jul 28, 2017 9:02 pm

I won't be updating that mod, it's got too many problems.


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jlf65
Posts: 1535
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Well, your notes definitely

Post by jlf65 » Sat Jul 29, 2017 3:11 am

Well, your notes definitely imply it's a bunch of work. Depending on what else I need to do once 3.0 comes out, I may take a stab at it since it's one of my favorite mods - PL just isn't the same without it! cool



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RoyBatty
Gary
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Location: Vault 108

There's a crap ton of wild

Post by RoyBatty » Sat Jul 29, 2017 8:29 am

There's a crap ton of wild edits that need to be removed from it. I also had to fix several scripts and stuff which you could carry over. JRCO is pretty nice guy, I'm sure he'll give permission.


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