[quote=a2937]
What is the "too good to be two" challenge? I cannot find it anywhere online.
[/quote]
It's a TTW only challenge.
You can find it in your pipboy challenge screen like the normal Fallout New Vegas Challenges.
[quote=a2937]
What is the "too good to be two" challenge? I cannot find it anywhere online.
[/quote]
It's a TTW only challenge.
You can find it in your pipboy challenge screen like the normal Fallout New Vegas Challenges.
[quote]Fixed bug in Point Lookout mine fix script[/quote]
Yay! Maybe I will be able to go through the mine without crashing half the time now. ![]()
Might I ask why shotguns were changed from 20 ga to 12 ga? Was it a balance issue now that DC has DT?
That's not what the mine fix is, it's a fix for the teleporting landmines that show up in front of the bumper cars. I missed an else in the script.
DC only had Shotgun Shells, and since the Double Barrel Shotgun and Sawed-Off shotgun use 12ga, it didn't make sense to me that the Combat Shotgun (emphasis on combat) would use 20ga. Also the 12ga uses the same box model as the shotgun shells did, so world items appear the same as they did in Fallout 3. The Combat Shotgun is now also a Tier 3 weapon, so 12ga was also appropriate for that.

[quote=RoyBatty]That's not what the mine fix is, it's a fix for the teleporting landmines that show up in front of the bumper cars. I missed an else in the script.[/quote]
Oh, well that's a good fix, too! ![]()
[quote]DC only had Shotgun Shells, and since the Double Barrel Shotgun and Sawed-Off shotgun use 12ga, it didn't make sense to me that the Combat Shotgun (emphasis on combat) would use 20ga. Also the 12ga uses the same box model as the shotgun shells did, so world items appear the same as they did in Fallout 3. The Combat Shotgun is now also a Tier 3 weapon, so 12ga was also appropriate for that.
[/quote]
Cool. Thanks for the info.
Quote: "DC only had Shotgun Shells, and since the Double Barrel Shotgun and Sawed-Off shotgun use 12ga, it didn't make sense to me that the Combat Shotgun (emphasis on combat) would use 20ga. Also the 12ga uses the same box model as the shotgun shells did, so world items appear the same as they did in Fallout 3. The Combat Shotgun is now also a Tier 3 weapon, so 12ga was also appropriate for that."
Most shotguns are 12ga, so there should be at least 1 more 20ga shotty. Because right now only the Caravan and Single Shotguns use 20ga, which makes that ammo type almost useless due to how shitty those weapons are even with a realistic damage mod.
[quote=ElectricaVulpes]
Most shotguns are 12ga, so there should be at least 1 more 20ga shotty. Because right now only the Caravan and Single Shotguns use 20ga, which makes that ammo type almost useless due to how shitty those weapons are even with a realistic damage mod.
[/quote]
Well, the game is like that with other ammo types. For example 9mm is only used in 9mm Pistol and Submachine gun. Or the .22LR with also only a Pistol and a Submachine gun.
Also you forgot that there is another shotgun that uses 20ga, the Lever Action Shotgun
.
It's low tier ammo for low tier weapons, and there just isn't any besides the sawed-off which is already 12ga by NV standards. It makes 0 sense for a tier 3 military weapon to use 20ga rounds.
Plenty of the ammo types are almost useless, they are fodder for the ammo crafting system. .22LR, 9mm, .357, etc.

Just take all the "useless" ammo to an ammo bench and turn it into something useful. Or use it as currency. Dealers run out of caps quick, so I often tend to wind up using excess ammo as de-facto currency.
My bad, I didn't think about the other ammo types. I usually use shotguns so I don't mess around with other ammo types that much. Can't stand how little the weapon variation is, so I will most likely be using Weapons of the New Millenia and/or Mojave Terror Pack.