Pathfinding will NEVER be solved - even by new games. ![]()
As to unlocking doors, I just use my light saber. Problem solved! ![]()
Pathfinding will NEVER be solved - even by new games. ![]()
As to unlocking doors, I just use my light saber. Problem solved! ![]()
[quote]Fixed dissonance on 3 of Gob's lines as close as possible[/quote]
Hey, was that bug where the opening scene with Gob ALWAYS takes place ever fixed? What I mean: I once never entered Moriarty's place until AFTER I fixed GNR. However, when I entered, Gob's pounding on the radio and complaining while Nova tells him it's not the radio, but GNR's signal.
[quote=RoyBatty]Nope, but I can add that to the bug tracker.
[/quote]
Thanks. I should have done that myself when I ran across it, but forgot all about it until reading the latest dev log.
Yeah, I don't think the whole AI problems and pathfinding will be fixed unless we developed true AI, and then it wouldn't be used for an old game like this.
What's the problem with locking/unlocking?
Looks like I got the itch to play Fallout 3/NV just in time :). Good luck with v3.0, after reading the dev log I am looking forward to playing!
A random suggestion that's probably wrong or too late in the coming, but...
I asked in a thread about making FO3 part of the game look more like FO3 (mostly the details, things like the loading symbol, greenish tinting for the loading images and fonts, possibly even the FO3 intro slides and theme, etc), and NV look more like NV, luthien said it was not possible ATM to change things like the tinting IIRC.
Could it instead be as in "doable but has to mess with the .exe" ?
In this case there could be 2 slight different .exes, one that relates the details to FO3 and another to NV, player launches whichever is desired based on personal choice or current progression/location.
Dunno if possible, the amount of extra work required (hoping it is minor), or I'm just saying nonsense (no surprises there!! =]).
Anyway, just a random thought, ignore if nonsense or too late in the coming.
Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!
Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X
Loading screens are already done.
The loading wheel and slide projector are hard coded.

Any way to replace all of the loading screens with the projector slides style?