some mods will be compatible, some easily updatable by running an xEdit script, others will need more extensive work.
TTW's Public Dev Log
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- EnderDragonFire
- Posts: 370
- Joined: Sat Feb 01, 2014 6:50 pm
The last couple days have
The last couple days have been quite around here... does that mean release will be soon, or have you hit a snag?
"Who are you, who do not know your history?"
- 
				Vex
- Posts: 26
- Joined: Sun Feb 16, 2014 5:44 am
i dont know if this had been
i dont know if this had been fixed, but right by broken down chain link fence beside fort bannister there is 3-4 frag mines, that are not set to detonate when u get close, they have no light either, im pretty sure it was like that in original fallout 3, but it should be fixed, couple items in rivet city broken bow, that you have to tcl in console to pick up, only things i can think of right now, great work on 3.0 by the way, hope we see a release this summer, i think enough things have been fixed lol
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I need screenshots, click on
I need screenshots, click on the items in question in console so the refid appears and then take a screenshot. Post them on imgur or google drive and send me a link.

- 
				TAWM
- Posts: 80
- Joined: Tue May 24, 2016 2:42 am
From Update 26
	From Update 26
"Each wasteland and dlc now has its own load screens"
Oh thank christ! lol that is definitely a welcomed change. It's annoying getting new vegas loading screens in the capital wasteland. I actually like the regular fallout 3 loading screens as well as the dlc ones so I don't use mods for loading screens in fallout 3 so this is a welcome change seeing the originals come back.
"Added Greenhouse to Rivet City (off science lab, lower floor)"
	Okay...this makes sense with them doing hydroponics.  Is this in a new interior space or just adding greenhouse to the science lab interior cell?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
It's a new interior. There is
It's a new interior. There is a door in the science lab that leads to the new greenhouse.
- Have a problem? Try checking our FAQ. It might have the solution for it.    
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.  
- Join our Discord Server.   
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
It's a small cell, just for
It's a small cell, just for funsies and it's out of the way and unobtrusive.
The downside to the load screens is... mods will need some patching or I'm hoping a function to fix it automagically. :)

- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Cut content restoration is a
Cut content restoration is a separate optional.
Don't know about any mod updates, that's up to the people who handle them.

- darious24555
- Posts: 40
- Joined: Wed Apr 30, 2014 4:01 pm
- Location: Alaska
What are the major bugs you
What are the major bugs you guys know of but haven't fixed or can't fix? I was surprised by the Rock-It launcher being fixed and was wondering if there where others like it.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Biggest one is AI issues with
Biggest one is AI issues with pathfinding and door locking/unlocking. Hopefully a solution is found for these problems.

 
	


