[quote=The Mediocre Mr Rook]
jlf65 wrote:
Hmm - they only creature that really needs tweaking in FO3 is the deathclaw. After playing NV, you see what a deathclaw REALLY is. Going back to FO3, the deathclaws seem pretty pathetic. I normally have a mod that makes the FO3 deathclaws the same as NV ones.
but I feel like the logistics of implementing it fairly might be difficult. The crazy strong deathclaws work well in NV because they're limited to certain areas, either as completely optional encounters or beef gates. In 3, they're a lot more common and can be encountered randomly. All in all, probably not something that should go in to the base TTW mod.
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In FO3, deathclaws don't appear until you reach a certain level, with two exceptions: going to Old Olney or the Deathclaw Sanctuary, and the random encounter with a near-dead deathclaw that also gives you the deathclaw gauntlet schematic. If you KNOW you're going to be facing NV deathclaws, you don't go to Old Olney or the Deathclaw Sanctuary until you're ready, and if you can't beat the near-dead deathclaw in the random encounter, you'll die an not face it again as it's a random encounter. I've played with NV deathclaws in DC since playing through NV once, and I've never had a complaint yet. 
 
	

 
 


