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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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darious24555
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Are you guys going to merge

Post by darious24555 » Tue May 30, 2017 2:21 pm

Are you guys going to merge the WMX mods made for the FO3 weapons that don't rely on WMX assets? I think it would fit the whole 'bring FO3 up to speed with NV' thing you guys have.



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Risewild
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TTW already has it's own

Post by Risewild » Tue May 30, 2017 4:13 pm

TTW already has it's own weapon mods for FO3 weapons.


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darious24555
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Really? Huh, must have missed

Post by darious24555 » Tue May 30, 2017 9:19 pm

Really? Huh, must have missed or forgot about that. Been so long waiting for 3.0 and playing FO4 that details are slipping.



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Risewild
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Not all FO3 only weapons have

Post by Risewild » Wed May 31, 2017 3:39 am

Not all FO3 only weapons have mods, but some like the AR, CAR, Chinese Pistol, Combat Shotgun, etc. have mods laugh.


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Kappaccino
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http://www.nexusmods.com

Post by Kappaccino » Wed May 31, 2017 4:03 am

http://www.nexusmods.com/newvegas/mods/63265/? is this going to be at all compatible with TTW 3.0? I haven't played the previous versions at all, so I wasn't sure. Super excited for release! I check back every other day to make sure I haven't missed it



The Mediocre Mr Rook
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When you say "Mirelurk DT

Post by The Mediocre Mr Rook » Wed May 31, 2017 7:55 pm

When you say "Mirelurk DT reduced to 5", is that just for the face? I noticed when I played last time that mirelurks were a LOT easier to kill in TTW than in 3, to the point that my beginner character could easily handle them without bothering with face shots. I chalked that up to the DR/DT switch and moved on, but I never felt like they needed to be made weaker.



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darious24555
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@Kappaccino

Post by darious24555 » Thu Jun 01, 2017 2:07 am

@Kappaccino


The mod author said he might make a patch, but no promises.



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RoyBatty
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The Mediocre Mr Rook wrote:

Post by RoyBatty » Thu Jun 01, 2017 4:37 am

[quote=The Mediocre Mr Rook]


 


When you say "Mirelurk DT reduced to 5", is that just for the face? I noticed when I played last time that mirelurks were a LOT easier to kill in TTW than in 3, to the point that my beginner character could easily handle them without bothering with face shots. I chalked that up to the DR/DT switch and moved on, but I never felt like they needed to be made weaker.


[/quote]


That was because their health was reduced in the older version of TTW, I have restored all creatures health back to the Fallout 3 level. They did not have DR, the damage they take is controlled by their body part data multipliers which are unchanged from Fallout 3.


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jlf65
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Hmm - they only creature that

Post by jlf65 » Thu Jun 01, 2017 6:09 pm

Hmm - they only creature that really needs tweaking in FO3 is the deathclaw. After playing NV, you see what a deathclaw REALLY is. Going back to FO3, the deathclaws seem pretty pathetic. I normally have a mod that makes the FO3 deathclaws the same as NV ones.



The Mediocre Mr Rook
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RoyBatty wrote:

Post by The Mediocre Mr Rook » Sat Jun 03, 2017 1:33 am

[quote=RoyBatty]


That was because their health was reduced in the older version of TTW, I have restored all creatures health back to the Fallout 3 level. They did not have DR, the damage they take is controlled by their body part data multipliers which are unchanged from Fallout 3.


[/quote]


Awesome, thanks! That had actually been bugging me for a while. Looking forward to the update, I had actually been planning to jump in again a few weeks ago but decided to wait when I saw how close this was to updating. And, for what it's worth, I mostly agree with this


[quote=jlf65]


 


Hmm - they only creature that really needs tweaking in FO3 is the deathclaw. After playing NV, you see what a deathclaw REALLY is. Going back to FO3, the deathclaws seem pretty pathetic. I normally have a mod that makes the FO3 deathclaws the same as NV ones.


[/quote]


 


but I feel like the logistics of implementing it fairly might be difficult. The crazy strong deathclaws work well in NV because they're limited to certain areas, either as completely optional encounters or beef gates. In 3, they're a lot more common and can be encountered randomly. All in all, probably not something that should go in to the base TTW mod.



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