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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Risewild wrote:

Post by paragonskeep » Sun May 07, 2017 10:06 pm

[quote=Risewild]


 


Well, what are you all waiting for? Start doing it.


[/quote]


Ummm.........................We need 3.0 laugh


If life is but a test, where's the damn answer key?!?!?

H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

paragonskeep wrote:

Post by H1ms3lf » Mon May 08, 2017 2:33 am

[quote=paragonskeep]


Risewild wrote:



 


Well, what are you all waiting for? Start doing it.


 



Ummm.........................We need 3.0 


[/quote]



And it better come soon!! Or we'll ligth the torches and march for TTW HQ (wherever that is).



Jokes aside, I'll ask questions about scripting in the mod help forum sometime, please bear with me as I can be slow and retarded to get some things ^^

Hey Paragons, this image that you use in the avatar, is there a larger version of it?? Curious.


EDIT: NVM found it - https://imgur.com/YCF5AuN


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Wow, so much work done...

Post by jlf65 » Thu May 11, 2017 3:02 pm

Wow, so much work done... thanks for all your perseverance, guys! And any gals on the team if there are any. laugh


Looking over the full list of fixes, it gives you an idea of how much work it would have been for the devs at Bethesda and Obsidion to do all this. Truly, nothing significant is bug-free. I'm just glad there are folks willing and capable of fixing these issues.



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Waaaaait a minute here, I do

Post by FiftyTifty » Fri May 12, 2017 7:16 pm

Waaaaait a minute here, I do say!


[quote]


The next Updates are already part of TTW 3.01:


[/quote]


Why wouldn't the update be chucked in 3.0? Has the installer progressed a bunch or something?



Yossarian
Posts: 73
Joined: Sun Oct 27, 2013 7:56 pm

Hey, seems like we are very

Post by Yossarian » Sat May 13, 2017 5:54 am

Hey, seems like we are very close to 3.0 release now yes



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I have frozen the repo for

Post by RoyBatty » Sat May 13, 2017 8:06 am

I have frozen the repo for release for now. I didn't get everything in I wanted, but it's time to get a release out.


The installer should be much easier to make updates with, so we can have a regular release schedule.


If I get to the vendor lists, I may sneak a few more things in. I really want that in there, but I'm not feeling like doing 49 vendors atm. Plus I have to distribute F3 stuff into the NV vendors. It's a lot of work I don't want to do right now. However I want it in so people don't have to mess about with updates for the vendors.


all 2.x mods will be incompatible by default, and we'll move that to a legacy version section. This update is akin to the 1.0 to 2.0 move. It won't be too hard to update most stuff as I said, but stuff messing with lists and vendors are just going to break the shit out of things. I'd rather have a clean system to work from than support broken. Modding these games has moved into late life now, and people are capable of doing complicated and great things with a minumum of hassle, so treat TTW like it's own game now and start fresh. :)


Image

Yossarian
Posts: 73
Joined: Sun Oct 27, 2013 7:56 pm

Hi Roy,

Post by Yossarian » Sat May 13, 2017 8:15 am

Hi Roy,


two of my mods, Vertibird Explorer and Nevada Skies, don't mess with Form lists or Stuff, but for example Vertibird only adds a few things to the worlds and Nevada Skies changes a few worldspace related stuff such as Climate and Region weathers. Will it be enough to load them with the new ESMs or do I need to create them from scrach?


Also, will it still be possible to start from Mojave Wasteland? Because I don't really like the Start in Capital Wastelands. It don't feel right for me gameplay-wise to poke around with Raiders, Supermutants and Talon Soldiers in early game. FNV has a much softer start.



H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

No need to rush, we can

Post by H1ms3lf » Sat May 13, 2017 4:21 pm

No need to rush, we can always wait a couple more weeks for the team to do some finishing touches.



I'm sure you all have the hang of it and its gonna come sooner or later =D

Thanks immensely for the incredible work, support and community! You people are amazing!!


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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leafonthewind
Posts: 63
Joined: Mon Jan 12, 2015 6:32 am
Location: United States

Really impressive work you

Post by leafonthewind » Sat May 13, 2017 7:02 pm

Really impressive work you guys are doing on this update. I greatly look forward to playing through TTW again.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I don't think there will be

Post by RoyBatty » Sat May 13, 2017 7:54 pm

I don't think there will be an issue with weather mods Yossarian, but the water height bugs should be addressed.


Start Up menu has always allowed you to start in Vegas.


Image

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