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TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TTW management is now handled

Post by RoyBatty » Mon May 01, 2017 7:58 am

TTW management is now handled by yours truly, I have different ideas and goals than Jax did in some regards, although not many. I want TTW to appeal to a wider audience, like those who wish to use it to play Fallout 3 only, as well as those who want to integrate NV gear into it completely. I also want it to be a platform for authors and players to use for modding that offers maximum flexibility with a minimum of complexity.


Fixes was always supposed to be integrated at some point, but I find it too messy and find too much subjective stuff in it so I want better control over it. Many things in it fall under the cut content restoration category for me and I would rather have that in a separate optional. For YUP it is easier to make a patch for it since I fixed the issues which were causing the major incompatibilities by restoring those records into Fallout3.esm rather than using the records in FalloutNV.esm. This makes it easier for users and for us to maintain.


All fixes and changes will be in taleoftwowastelands.esm, the esm's for Fallout 3 will remain as unchanged as possible.


The exceptions are:




  • Records which have been updated to form version 15 (header version 1.34) to make Fallout 3 and its DLC 100% compatible with the New Vegas engine and subsequent tools designed for it.


  • Navmesh have been re-finalized (any broken door links repaired) and new Navinfo has been created to conform to Fallout New Vegas v1.4.0.525 specifications.


  • Deleted Navmesh has been changed to overrides to prevent CTD issues. NULL records in the ESMs have been fixed or removed to prevent CTD caused by them.


  • Forms which are present in New Vegas's ESMs are removed and redirected to those forms (this is nothing new) provided they are identical to Fallout 3 and/or the DLC. In the cases where they differ they are left in Fallout 3 and/or in the DLC. This includes forms which have a difference in the assets, with the exception of weapons due to the Iron Sight system of New Vegas.


I hope this clears up any questions or confusion.


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TAWM
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Joined: Tue May 24, 2016 2:42 am

I hate to ask this because I

Post by TAWM » Mon May 01, 2017 6:11 pm

I hate to ask this because I know you all are wrapping up 3.0 to release it soon...but do you all ever think there will be some form of official TTWEC for tale of two wastelands for some of the really popular mods?  I'm asking this because of all the patches for EVE, MMM, WMX, TTW Redesigned, etc. that make them all play nice together across all TTW.  I'm just curious after 3.0 comes out instead of having them all be separate if your going to combine them all into just one tale of two wastelands enhanced content mod?  The mods I just listed are more or less want a lot of us use for Tale of Two Wastelands and I'm just kind of surprised they never all got put together in one big mod.  Note I'm not asking about adding hundreds of mods together here just the big ones a lot of us tend to use like EVE, Redesigned, MMM etc that make changes across both wastelands.   



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RoyBatty
Gary
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Location: Vault 108

The mods which will no longer

Post by RoyBatty » Mon May 01, 2017 9:56 pm

The mods which will no longer receive updates would be good candidates for such a mod. Some of those mods will need new versions built, and I have plans to do that at least for WMX and possibly EVE (if not a whole new mod like EVE but better). Redesigned needs some minor work to fix the head issues introduced by throttlekitty's head fixes. I would be happy to see such a mod though, and no better person to work on it than luthien.


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EnderDragonFire
Posts: 370
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I believe that weijiesen is

Post by EnderDragonFire » Mon May 01, 2017 11:19 pm

I believe that weijiesen is planning to update and overhaul EVE after The Frontier comes out, and is planning on makign a TTW 3.0 compatible version of it at some point. He made a comment to that effect on his recent EXE mod's comment theread. 


"Who are you, who do not know your history?"



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Not to derail, but along the

Post by paragonskeep » Tue May 02, 2017 3:25 am

Not to derail, but along the same lines I would love to see a Mega-combo mod. But would also love to see Weijiesen make a combo EVE/IMPACT/EXE mod for those that use them all. 


Awesome to hear on everything Roy, I know that TTW is in good hands. 


If life is but a test, where's the damn answer key?!?!?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes, I've been talking to him

Post by RoyBatty » Tue May 02, 2017 7:56 am

Yes, I've been talking to him about making a new version of EVE. Reminds me I have another small mod to make for him... :)


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H1ms3lf
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Joined: Tue Apr 11, 2017 8:44 pm

Once TTW 3.0 is out, IMHO,

Post by H1ms3lf » Tue May 02, 2017 11:21 am

Once TTW 3.0 is out, IMHO, the best thing (to us users) would be for TTW team to start developing a install guide, providing directions and info for the most popular mods, similar to the guides from STEP, wich are very detailed, even the biggest noob -like me- can follow without worry ^^

http://wiki.step-project.com/User:Kelmych/Fallout3

http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas



TTW team can likely upgrade/improve such a guide constantly, it will probably start kinda small and grow over time.



All users of the forum can contribute with research and info. The coolest thing about those guides is the format that details everything, breaks into CORE mods, OPTIONAL mods, texture/effects mods and how much each impact the game performance (low/med/high), anyway, its a pretty loveable presentation.


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

While that's a nice idea, I

Post by RoyBatty » Tue May 02, 2017 7:42 pm

While that's a nice idea, I don't think any of us has time for that. I'm sure other users will make such guides however.


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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

I have one quick question,

Post by Damianwolff » Wed May 03, 2017 12:18 am

I have one quick question, particularly regarding the OA.


In 3.0 is the Chinese Stealth Armor joint with the Helmet, or are they separate?



H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

Went to check if somebody had

Post by H1ms3lf » Wed May 03, 2017 1:15 am

Went to check if somebody had already tried to put up a TTW guide...

Hell, what do I know! It seems somebody has already been doing it for a while, updated regularly \o/

Hopefully it keeps developing as 3.0 comes out.


http://wiki.step-project.com/User:Adonis_VII/TTW



Kudos to this Adonis person =]


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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