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RoyBatty
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Fallout 3 fixes will be done

Post by RoyBatty » Sat Apr 29, 2017 10:42 pm

Fallout 3 fixes will be done over time by the team so we have control over it and are not beholden to anyone.


A patch for YUP has been made already.


TTWFixes is deprecated for use only with 2.9.x


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H1ms3lf
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Is the "raw material" for TTW

Post by H1ms3lf » Sat Apr 29, 2017 11:59 pm

Is the "raw material" for TTW installer gonna remain the same for new version?



Wondering if I could delete the FO3+DLCs, but don't wanna have to download through steam again (would take a few days).


Wondering if theres need to create new fomods (Main and Options), or if the new version of TTW is just applied on top of those same previous fomods, and I assume its ok to delete a fomod after its been installed? (As long as I don't try uninstall or reinstall afterwards, for obvious reasons).



Anyway, TTW3 can't come soon enough =]


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Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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Risewild
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You will still need both

Post by Risewild » Sun Apr 30, 2017 2:22 am

You will still need both games installed for the TTW 3.0 installer to work.


It will always need both games installed because the TTW installer needs to access the vanilla files of Fallout 3 to edit them so they will run on Fallout New Vegas.


It also requires both games as to avoid people being able to just "update" TTW using pirate games and/or we are not allowed by law to distribute assets from either game, so we can only make the installer use the assets from the games people already own and have it installed.


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H1ms3lf
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--- It will always need both

Post by H1ms3lf » Sun Apr 30, 2017 3:45 am

--- It will always need both games installed because the TTW installer needs to access the vanilla files of Fallout 3 to edit them so they will run on Fallout New Vegas. ---



For the installer yes, but after the installer has been through with FO3 files, I assume the setup (in New Vegas) will not be checking back at FO3 GOTY folder again.



The current TTW installer creates a fomod thats around 5.5 GB and also a folder called "Main Files" around 5.7 GB (don't the fomod and that folder contain roughly the same stuff, just in a different format?).



So basically thats 2x the game files, one inside FO3 folder and one inside that TTW Main Folder (x3 content if the fomod contains same just in a format thats "mod manager friendly").



Sorry if thats a little too much bitching, I've the bad habit of getting bothered by stuff taking disk space unless its absolutely needed =]



Since most of the mods use .esp or .esm, and those search the content inside the .bsa or game folders -> wich are already created by the current TTW installer, I thought that "maybe" the new version would use just plugins and not need to recreate all bsa/etc again, since its already present. I do understand the need to re-do if it contains new/different data due to the working architecture of TTW team or to combat piracy :)



Sorry if taking a bit too much text, just trying to explain my thought process... I'm still green to this game inner workings, plus my English can be bad :P .... probably gonna uninstall FO3 and delete the TTW fomod + Main Files folder as soon and TTW is installed ("if" I discover that all needed content is placed inside the DATA folder in New Vegas after fomod is installed, so that would make 4x times the same content, and this last one inside NV DATA folder is the only one the game really needs, right?).



Anyway, thats not the best practice I know, just tell me if I'm doing something completely stupid! (beyond the bad habit ^^)


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Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



paragonskeep
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Joined: Thu Oct 25, 2012 6:19 pm

Once everything with TTW is

Post by paragonskeep » Sun Apr 30, 2017 4:46 am

Once everything with TTW is installed and working properly you can uninstall and delete all FO3 standalone content if you wish


 


If life is but a test, where's the damn answer key?!?!?

Yossarian
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I personally think, that the

Post by Yossarian » Sun Apr 30, 2017 12:03 pm

I personally think, that the Installer should check if we already installed TTW before and if so, don't need the F3 Installation again for TTW Updates. Right now I have both games installed just because any TTW update will force me to have F3 installed, even I already installed TTW previously and therefore already have all the required F3 files in my FNV folder. If this could be improved in the installer, this would be very good. Not only because of the F3 installation, but also because F3 requires Windows Live. I would really prefer to have this all removed from my hard-drive, but right now I have to wait for at least 3.0 release.



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RoyBatty
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1) You don't need GFWL at all

Post by RoyBatty » Sun Apr 30, 2017 4:34 pm

1) You don't need GFWL at all, GFWL disabler removes the need for that.


2) You need Fallout 3 (at least a copy which you can archive) to rebuild the TTW install including the BSAS. The installer is complicated (even more so now), and using existing assets would just futher convolute and complicate it and we cannot be sure what a user has done to or with their files. Too many unknowns. This will also be for stricter DRM purposes to ensure that people are not using pirated versions of the games, as we must do so to avoid any legal issues (please don't crusade about it, you will be banned).


3) TTW is a game unto itself, it should be thought of and treated that way. It's not really a mod any more than New Vegas is a mod (even though technically it is).


4) After you create the install package for a particular build, and install it, you can delete FO3, the installer, the fomod, and the working directories the installer used. If you do not wish to have several extra gigs of data in your mod manager's cache, then do a manual install. You will need to install Fallout 3 again for further updates, the reasons for this are stated above.


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EnderDragonFire
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So, Roy, when you say:

Post by EnderDragonFire » Sun Apr 30, 2017 5:32 pm

So, Roy, when you say:


"Fallout 3 fixes will be done over time by the team so we have control over it and are not beholden to anyone."


Do you mean that TTW will officially be fixing vanilla Fo3 bugs from now on? I thought the team had previously stated that was NOT one of TTW's goals. I don't mean to sound daft, but what about users who want to keep the bugs?  Will we need mods to add them back in?  


"Who are you, who do not know your history?"



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FiftyTifty
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Could be done as a separate

Post by FiftyTifty » Mon May 01, 2017 1:13 am

Could be done as a separate .esp, but considering how having a bunch of overrides can slow the engine down, I say have 'em integrated directly into Fallout3.esm, or failing that, TaleOfTwoWastelands.esm.


And wanting to keep bugs? Talk about Bethesda Stockholm Syndrome.



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EnderDragonFire
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Wait. Did TTW change

Post by EnderDragonFire » Mon May 01, 2017 4:26 am

Wait. Did TTW change management at some point without me noticing? What happened with Jax, if you don't mind me asking? 


As for the bugs, fix them. I was just being silly! yes


"Who are you, who do not know your history?"



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