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brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

I actually have a question

Post by brfritos » Wed Mar 22, 2017 7:08 am

I actually have a question regarding ammo in general.


In FNV you have some options to acquire ammunition. You can enter the combat zones the game has and collect them; you can buy them from vendors and certain vendors have hundreds or thousands of them; or you can craft them.


In FO3/TTW my almost only option is fighting. Flak and Shrapnel should be sued for false advertising, since they are always bragging how good they have ammo in large quantities, when they don't. The caravans also don't sell them in large numbers, the usual number for energy cells is fifty-something, MC is a hundred and 5mm is four hundred.


All other calibers are usually ten/twenty or below, which they have BTW (.357 magnum, 25mm grenades and so on).


I understand the reason, since you fight ALL THE TIME in FO3, but usually you acquire 5.56mm, sometimes .44 magnum and the shot shells for the shotguns. And that's it. Energy weapons don't suffer from this too much because you can convert them between types, but other calibers like .357 magnum, 12.7mm, 25mm and 40mm grenades and 40-70 Gov't unless you bring a crap load of them, you are screwed.


There will be a change for this or the vendors will stay the way they are? I'm not asking about the weapons for the referred  ammunitions, they should stay in Nevada, only the ammo.


 


PS: I'm playing with my Wild Wasteland character, had a occurrence when traveling to Adams Air force Base, in the presidential metro tunnel. Yeah!!! :D



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Vendors will be addressed but

Post by RoyBatty » Wed Mar 22, 2017 7:29 am

Vendors will be addressed but ammo for weapons that don't show up in DC won't be common. However ammo for weapons in DC will have more available like they should have, currently it's a bit more scarce than it should be.


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

I usually convert one ammo to

Post by jlf65 » Wed Mar 22, 2017 3:28 pm

I usually convert one ammo to another, say 5mm to 5.56mm. I also put in place my own recipes for converting primer types since the game doesn't normally have that. What's SUPER scarse is primer, so once you can convert from one type to another, ammo is no big deal. You find TONS of ammo you can't use, so convert it to a type you can... but you need those primer recipes to do so.


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Or use the ammo press after

Post by RoyBatty » Wed Mar 22, 2017 6:10 pm

Or use the ammo press after completing The Pitt.


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CyberDanz
Posts: 44
Joined: Wed Mar 05, 2014 4:32 pm

Sixteen Updates, each with

Post by CyberDanz » Thu Mar 23, 2017 3:22 pm

Sixteen Updates, each with some really needed changes!  Can't wait!


CyberDanz The public junkie who LOVES Fallout!

Mama Stankum
Posts: 21
Joined: Sat May 18, 2013 12:28 pm

Kind of relieved there were

Post by Mama Stankum » Mon Apr 03, 2017 12:29 pm

Kind of relieved there were no April Fool's shenanigans, my poor heart wouldn't have been able to take it.



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

The impatience is real. My

Post by FiftyTifty » Mon Apr 03, 2017 9:34 pm

The impatience is real. My computer kicked the bucket, so I went balls-in and got an i7 6700k. Gonna be a nice bump up from the ol' 965 BE. Just give it to me straight doc, we gonna be waiting another couple months?

Need to know if I should stock up on some Adderall.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Something like that, hoping

Post by RoyBatty » Tue Apr 04, 2017 9:54 am

Something like that, hoping to start installer testing soon.


I'm really wanting to finish fixing these mesh issues with the highways, I've got quite a few of them done now. No more being able to walk through the walls in the corners and fixed geometry bugs and some uv bugs too. They'll never be perfect, but more than passable compared to the vanilla ones.


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Nobbi
Posts: 20
Joined: Tue Apr 04, 2017 8:52 pm

hi

Post by Nobbi » Mon Apr 10, 2017 2:13 pm

hi


can the Team make an map marker for the train station in NV? This would be cool. Its just a question i don't know how much work is it so its absolute okay if you don't do it. I do for years an armor port from NV to F3 and it tooks me a week or so before i check how to do. But yeah im a noob in modding with the geck laugh


greetings



Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

TAWM wrote:Just using a

Post by Bottletopman » Tue Apr 11, 2017 1:33 pm

[quote=TAWM]Just using a fission battery to repair an already created railway rifle makes way more sense than having to build a whole new one from scratch compared to the jury rigging perk but that's a whole other topic.  

[/quote]


I know what you mean, but then there's the question of whether the game can support such a complex repair system, where individual parts that make up a gun have their own health values and all must be kept in good condition to provide an overall healthy gun, otherwise I could see a situation where I could repair a railway rifle on 1 HP back to 100 HP using nothing but fission batteries.


tp for my bunghole?

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