Boone:
Everything you said is true, but you COMPLETELY missed Gribbles' point. NVSE on it's own doesn't DO anything, so if simply activating NVSE causes you issues, you are doing something incredibly wrong, don't blame NVSE.
If your game is unstable it's because you are using too many mods and not taking the time to properly maintain them. Don't blame NVSE.
Any time critical functions in the C++ code are threaded so that they CAN'T be delayed by scripts. That's partly the point of threading, keeps threads out of each other's cool-aid. Don't blame NVSE.
NVSE adds a whole new dimension to FNV's capabilities and this new dimension comes with the cost of higher system requirements (dependant on the amount and intensity of the mods you are running). It sounds to me like you may need to upgrade your computer. Don't blame NVSE.
I'll be honest, the only reason I'm not requiring NVSE is out of courtesy to people who dislike for their own reasons. The more you expound on your faulty assumptions the more I realize what a bunch of kooks NVSE-haters are.
Gribbles was a bit offensive, but you took it above and beyond "a bit." Feel free to disagree as much as you want, but keep it civil.