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Should TTW Require NVSE

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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Boone:

Post by JaxFirehart » Fri Jul 12, 2013 1:04 am

Boone:


Everything you said is true, but you COMPLETELY missed Gribbles' point. NVSE on it's own doesn't DO anything, so if simply activating NVSE causes you issues, you are doing something incredibly wrong, don't blame NVSE.


If your game is unstable it's because you are using too many mods and not taking the time to properly maintain them. Don't blame NVSE.


Any time critical functions in the C++ code are threaded so that they CAN'T be delayed by scripts. That's partly the point of threading, keeps threads out of each other's cool-aid. Don't blame NVSE.


NVSE adds a whole new dimension to FNV's capabilities and this new dimension comes with the cost of higher system requirements (dependant on the amount and intensity of the mods you are running). It sounds to me like you may need to upgrade your computer. Don't blame NVSE.


I'll be honest, the only reason I'm not requiring NVSE is out of courtesy to people who dislike for their own reasons. The more you expound on your faulty assumptions the more I realize what a bunch of kooks NVSE-haters are.


Gribbles was a bit offensive, but you took it above and beyond "a bit." Feel free to disagree as much as you want, but keep it civil.



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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

I'll just throw in that when

Post by FiftyTifty » Fri Jul 12, 2013 10:54 am

I'll just throw in that when I used an old version of OBSE, Oblivion went to piss. Removed the extender and performance went back to above-20fps levels.


Could be that some folk, for whatever reason, experience a similar problem with New Vegas and NVSE? Would explain the unwillingness, of a few people, to use the extender.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

While I don't doubt that you

Post by plumjuice » Fri Jul 12, 2013 11:57 am

While I don't doubt that you experienced your particular issue, anecdotal evidence is not really relevant. Any reproducible issue is fixed in the proceeding version(s) of all the script extenders. Opting to not use one on such shaky grounds as "One time it did this bad thing. Honest." will only detract from that specific user, the rest of us will be far too busy with the vast array of mods we can now use to care overly much.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

I use NVEC and when I don't I

Post by Runnerblank » Thu Jul 18, 2013 7:24 pm

I use NVEC and when I don't I end up loading a lot of the mods in NVEC anyway.


Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

NVEC or NVSE? We are talking

Post by JaxFirehart » Thu Jul 18, 2013 11:01 pm

NVEC or NVSE? We are talking about NVSE here, you may be in the wrong thread.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Sadly there are a few people

Post by TJ » Thu Sep 05, 2013 12:47 pm

Sadly there are a few people who don't use it, though those who are vocal about why they don't use it (usually not very intelligent reasons) incur the wrath of the mouse.  I know I know, it doesn't sound very bad, but well thought out, educated responses to things he care about are his thing... plus he's quick to point out stupid statements about NVSE.


My project Dash is on Kickstarter!



rylasasin
Posts: 62
Joined: Fri Sep 20, 2013 10:37 am

I vote for requiring NVSE.

Post by rylasasin » Thu Oct 03, 2013 5:08 am

I vote for requiring NVSE.


Those who don't use it are very very few and far between these days, as most mods that aren't simple tweaks and stuff require it for one reason or another. And those who don't know how to use it... well, they are the sorts that really shouldn't be using large complicated mods like TTW anyway. In fact I'd venture those kinds of newbies don't even know this site exists at all, so I wouldn't worry about them.


Yes I know, there's a minority out there that do know how to use it and choose not to use it, but they are an extremely tiny minority. And if it makes something like this that much easier for the developers, there is really no reason why an ultra tiny minority needs to hold you back. Especially if there's an "older version" to tie you over. 



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

Yup for NVSE since I use it

Post by frenzyslave » Thu Oct 03, 2013 1:16 pm

Yup for NVSE since I use it anyways... yes


Those who don't, well, are still in the Dark Ages...


MCM, Project Nevada, The 00 Commando RedoneVending Machines of the Wastes TTW, 4GB Fallout New Vegas, and Monster Wars to name a few...


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

I personally see no reason

Post by AnvilOfWar » Wed Oct 23, 2013 11:47 pm

I personally see no reason not to expand into NVSE being required.


If it helps the team to add changes that would be more difficult or impossible without it. After me playing though TTW for a while now, I feel its an accurate opinion to say this, A Tale of Two Wastelands is it's own game. TTW has it's own take on Fallout 3 and New Vegas, if a player wants vanilla FO3 or NV they can already use it without. If NVSE has the ability to make TTW a [i]better[/i] mod, then by all means use it.


 



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

You guys are asking a lot of

Post by orik » Thu Oct 24, 2013 12:01 am

You guys are asking a lot of Jax to support both a NVSE and non NVSE edition of TTW.



I currently don't use any mods that require NVSE and thus don't use it but if TTW did become a NVSE thing I think I'd probably hunt for some to add.



Really as long as it doesn't hit performance that much I'd be down. Fallout is a very CPU bound title.



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